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seeking missile
Finally, what I did was just make a method that used the Pythagorean theorem to make the missile move the same distance to the banana every time the missileMove selector was called.I also made the原创 2020-08-10 10:27:24 · 546 阅读 · 0 评论 -
Heat-Seeking Missile Game Physics
We’re working on an iPhone game using the excellent cocos2d library. The game has a heat-seeking missile that attempts to collide with a game object. The initial implementation was one that just tra原创 2020-08-10 10:27:41 · 629 阅读 · 0 评论 -
How to make enemies follow your hero (seeking missiles)
I have seen some people looking for ways to create seeking missiles, or have enemies continually go towards the hero even if it is moving. I have seen people give solutions such as using boids (flocki原创 2020-08-10 10:28:00 · 452 阅读 · 0 评论 -
Rockets to face in the direction it‘s going
I've been wondering, is there a feature where you can, like for my example, set the rotation of sprites depending on the direction it is going?For example :When i shoot the rocket upwards, it原创 2020-08-10 10:28:24 · 612 阅读 · 0 评论 -
子弹跟踪算法
首先,本文讨论的是很简单的算法。高手莫入。在飞行射击游戏中,恐怕没有一个游戏不用到跟踪算法的。比如在玩街机的时候,是不是经常挂于BOSS的“跟踪弹”?这是怎样实现的呢?很简单,只要有高中的一点数学知识就行了!首先回忆几个三角函数sin,cos,tan(tg),arctan(arctg)sin(x)—对边/斜边。在1,2项限为正,3,4项限为负cos(x)—邻边/斜边原创 2020-08-10 10:28:42 · 3671 阅读 · 1 评论 -
一种快速求点到线段距离的算法
点到直线的距离可以直接做垂线求取,但线段是有首尾点的,若要求距离则要考虑首尾点。 点和线段的关系大致可以有下面几种:有特殊情况,是P点和A或B重合,否则,根据∠PAB或∠PBA的角度可以有图1、图2、图4三种情况(包括点在AB之间,算是零度角)。 我做的算法可以快速、简洁地判断角度是钝角还是锐角。 在求垂线距离时,用海伦公式取代三角函数原创 2013-04-24 18:59:06 · 637 阅读 · 0 评论