TArray<FString> AGetPCInformation::ReadTextArray(FString Directory, FString FileName,bool Exist)
{
Directory += "//";
Directory += FileName;
TArray<FString> TextArray;
if (!Exist)
{
if (!(FPlatformFileManager::Get().GetPlatformFile().FileExists(*Directory)))
{
//GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Blue, TEXT("Could not Find File"));
UE_LOG(LogTemp, Warning, TEXT("Could not Find File"));
return {};
}
}
FFileHelper::LoadFileToStringArray(TextArray, *Directory);
return TextArray;
}
记录下c++11 return {}