public void drawArc(RectF oval, float startAngle, float sweepAngle, boolean useCenter, Paint paint)
- oval :指定圆弧的外轮廓矩形区域。
- startAngle: 圆弧起始角度,单位为度。
- sweepAngle: 圆弧扫过的角度,顺时针方向,单位为度。
- useCenter: 如果为True时,在绘制圆弧时将圆心包括在内,通常用来绘制扇形。
- paint: 绘制圆弧的画板属性,如颜色,是否填充等。
本例演示了drawArc的四种不同用法,
1. 填充圆弧但不含圆心:
mPaints[0] = new Paint();
mPaints[0].setAntiAlias(true);
mPaints[0].setStyle(Paint.Style.FILL);
mPaints[0].setColor(0x88FF0000);
mUseCenters[0] = false;
2. 填充圆弧带圆心(扇形)
mPaints[1] = new Paint(mPaints[0]);
mPaints[1].setColor(0x8800FF00);
mUseCenters[1] = true;
3. 只绘圆周,不含圆心
|
mPaints[ 2 ] = new Paint(mPaints[ 0 ]); mPaints[ 2 ].setStyle(Paint.Style.STROKE); mPaints[ 2 ].setStrokeWidth( 4 ); mPaints[ 2 ].setColor( 0x880000FF ); mUseCenters[ 2 ] = false ; |
|
|
4. 只绘圆周,带圆心(扇形)
mPaints[ 3 ] = new Paint(mPaints[ 2 ]); mPaints[ 3 ].setColor( 0x88888888 ); mUseCenters[ 3 ] = true
|
本例的onDraw
|
protected void onDraw(Canvas canvas) { canvas.drawColor(Color.WHITE); drawArcs(canvas, mBigOval, mUseCenters[mBigIndex], mPaints[mBigIndex]); for ( int i = 0 ; i < 4 ; i++) { drawArcs(canvas, mOvals[i], mUseCenters[i], mPaints[i]); } mSweep += SWEEP_INC; if (mSweep > 360 ) { mSweep -= 360 ; mStart += START_INC; if (mStart >= 360 ) { mStart -= 360 ; } mBigIndex = (mBigIndex + 1 ) % mOvals.length; } invalidate(); } |
同样onDraw之中调用invalidate(),会再触发onDraw,从而不停刷新显示,startAngle, sweepAngle周而复始,形成动画效果,最上的大图顺序显示drawArc的这四种用法:
Paint.Style.STROKE 表示当前只绘制图形的轮廓,而Paint.Style.FILL表示填充图形。