/*
* operator_overload.cpp
*
* Created on: 2019年7月13日
* Author: daoqi
*/
#include <iostream>
#include <typeinfo>
using namespace std;
class classFushu
{
public:
classFushu(){shibu=xubu=0;}
classFushu(double r, double i)
{
shibu = r;
xubu = i;
}
classFushu operator +(const classFushu &c);
classFushu operator -(const classFushu &c);
classFushu operator *(const classFushu &c);
classFushu operator /(const classFushu &c);
friend void print(const classFushu &c);
private:
double shibu,xubu;
};
inline classFushu classFushu::operator +(const classFushu &c)
{
return classFushu(shibu + c.shibu, xubu + c.xubu);
}
inline classFushu classFushu::operator -(const classFushu &c)
{
return classFushu(shibu - c.shibu, xubu - c.xubu);
}
inline classFushu classFushu::operator *(const classFushu &c)
{
return classFushu(shibu * c.shibu - xubu*c.xubu, shibu * c.xubu + xubu * c.shibu);
}
inline classFushu classFushu::operator /(const classFushu &c)
{
return classFushu((shibu * c.shibu + xubu * c.xubu)/(c.shibu * c.shibu + c.xubu * c.xubu), (xubu * c.xubu - shibu * c.xubu) /
(c.shibu * c.shibu) + c.xubu * c.xubu);
}
void print(const classFushu &c)
{
if(c.xubu < 0)
{
cout<<c.shibu<<c.xubu<<'i';
}
else
{
cout<<c.shibu<<'+'<< c.xubu<<'i';
}
}
int main()
{
classFushu c1(1.0, 2.0), c2(3.0, 4.0), c3;
c3 = c1 + c2;
cout<<"\nc1+c2=";
print(c3);
c3 = c1 - c2;
cout<<"\nc1-c2=";
print(c3);
c3 = c1 * c2;
cout<<"\nc1*c2=";
print(c3);
c3 = c1 / c2;
cout<<"\nc1 / c2=";
print(c3);
}