Pleasure Spots

本文探讨了一位企业家对未来休闲胜地的设计理念,包括多功能休闲区、自动化服务设施等,并对比了不同文化背景下的休闲观念。

Some months ago I cut out of a shiny magazine some paragraphs written by a female journalist and describing the pleasure resort of the future. She had recently been spending some time at Honolulu, where the rigours of war do not seem to have been very noticeable. However, “a transport pilot ... told me that with all the inventiveness packed into this war, it was a pity someone hadn't found out how a tired and lifehungry man could relax, rest, play poker, drink, and make love, all at once, and round the clock, and come out of it feeling good and fresh and ready for the job again.” This reminded her of an entrepreneur she had met recently who was planning a “pleasure spot which he thinks will catch on tomorrow as dog racing and dance halls did yesterday.” The entrepreneur's dream is described in some detail:

His blue-prints pictured a space covering several acres, under a series of sliding roofs-for the British weather is unreliableand with a central space spread over with an immense dance floor made of translucent plastic which can be illuminated from beneath. Around it are grouped other functional spaces, at different levels. Balcony bars and restaurants commanding high views of the city roofs, and ground-level replicas. A battery of skittle alleys. Two blue lagoons: one, periodically agitated by waves, for strong swimmers, and another, a smooth and summery pool, for playtime bathers. Sunlight lamps over the pools to simulate high summer on days when the roofs don't slide back to disclose a hot sun in a cloudless sky. Rows of bunks on which people wearing sun-glasses and slips can lie and start a tan or deepen an existing one under a sunray lamp.

Music seeping through hundreds of grills connected with a central distributing stage, where dance or symphonic orchestras play or the radio programme can be caught, amplified, and disseminated. Outside, two 1,000-car parks. One, free. The other, an open-air cinema drive-in, cars queueing to move through turnstiles, and the film thrown on a giant screen facing a row of assembled cars. Uniformed male attendants check the cars, provide free aid and water, sell petrol and oil. Girls in white satin slacks take orders for buffet dishes and drinks, and bring them on trays.

Whenever one hears such phrases as “pleasure spot”, “pleasure resort”, “pleasure city”, it is difficult not to remember the oftenquoted opening of Coleridge's “Kubla Khan”.

In Xanadu did Kubla Khan
A stately pleasure-dome decree:
Where Alph, the sacred river, ran
Through caverns measureless to man
Down to a sunless sea.
So twice five miles of fertile ground
With walls and towers were girdled round:
And there were gardens bright with sinuous rills
Where blossomed many an incense-bearing tree;
And here were forests ancient as the hills,
Enfolding sunny spots of greenery.

But it will be seen that Coleridge has got it all wrong. He strikes a false note straight off with that talk about “sacred” rivers and “measureless” caverns. In the hands of the above-mentioned entrepreneur, Kubla Khan's project would have become something quite different. The caverns, air-conditioned, discreetly lighted and with their original rocky interior buried under layers of tastefully-coloured plastics, would be turned into a series of tea-grottoes in the Moorish, Caucasian or Hawaiian styles. Alph, the sacred river, would be dammed up to make an artificially-warmed bathing pool, while the sunless sea would be illuminated from below with pink electric lights, and one would cruise over it in real Venetian gondolas each equipped with its own radio set. The forests and “spots of greenery” referred to by Coleridge would be cleaned up to make way for glass-covered tennis courts, a bandstand, a roller-skating rink and perhaps a ninehole golf course. In short, there would be everything that a “lifehungry” man could desire.

I have no doubt that, all over the world, hundreds of pleasure resorts similar to the one described above are now being planned, and perhaps are even being built. It is unlikely that they will be finished-world events will see to that-but they represent faithfully enough the modern civilised man's idea of pleasure. Something of the kind is already partially attained in the more magnificent dance halls, movie palaces, hotels, restaurants and luxury liners. On a pleasure cruise or in a Lyons Corner House one already gets something more than a glimpse of this future paradise. Analysed, its main characteristics are these:

  1. One is never alone.
  2. One never does anything for oneself.
  3. One is never within sight of wild vegetation or natural objects of any kind.
  4. Light and temperature are always artificially regulated.
  5. One is never out of the sound of music.

The music-and if possible it should be the same music for everybody-is the most important ingredient. Its function is to prevent thought and conversation, and to shut out any natural sound, such as the song of birds or the whistling of the wind, that might otherwise intrude. The radio is already consciously used for this purpose by innumerable people. In very many English homes the radio is literally never turned off, though it is manipulated from time to time so as to make sure that only light music will come out of it. I know people who will keep the radio playing all through a meal and at the same time continue talking just loudly enough for the voices and the music to cancel out. This is done with a definite purpose. The music prevents the conversation from becoming serious or even coherent, while the chatter of voices stops one from listening attentively to the music and thus prevents the onset of that dreaded thing, thought. For

The lights must never go out.
The music must always play,
Lest we should see where we are;
Lost in a haunted wood,
Children afraid of the dark
Who have never been happy or good.

It is difficult not to feel that the unconscious aim in the most typical modern pleasure resorts is a return to the womb. For there, too, one was never alone, one never saw daylight, the temperature was always regulated, one did not have to worry about work or food, and one's thoughts, if any, were drowned by a continuous rhythmic throbbing.

When one looks at Coleridge's very different conception of a “pleasure dome”, one sees that it revolves partly round gardens and partly round caverns, rivers, forests and mountains with “deep romantic chasms”-in short, round what is called Nature. But the whole notion of admiring Nature, and feeling a sort of religious awe in the presence of glaciers, deserts or waterfalls, is bound up with the sense of man's littleness and weakness against the power of the universe. The moon is beautiful partly because we cannot reach it, (lie sea is impressive because one can never be sure of crossing it safely. Even the pleasure one takes in a flower-and this is true even of a botanist who knows all there is to be known about the floweris dependent partly on the sense of mystery. But meanwhile man's power over Nature is steadily increasing. With the aid of the atomic bomb we could literally move mountains: we could even, so it is said, alter the climate of the earth by melting the polar ice-caps and irrigating the Sahara. Isn't there, therefore, something sentimental and obscurantist in preferring bird-song to swing music and in wanting to leave a few patches of wildness here and there instead of covering the whole surface of the earth with a network of Autobahnen flooded by artificial sunlight?

The question only arises because in exploring the physical universe man has made no attempt to explore himself. Much of what goes by the name of pleasure is simply an effort to destroy consciousness. If one started by asking, what is man? what are his needs? how can he best express himself? one would discover that merely having the power to avoid work and live one's life from birth to death in electric light and to the tune of tinned music is not a reason for doing so. Man needs warmth, society, leisure, comfort and security: he also needs solitude, creative work and the sense of wonder. If he recognised this he could use the products of science and industrialism eclectically, applying always the same test: does this make me more human or less human? He would then learn that the highest happiness does not lie in relaxing, resting, playing poker, drinking and making love simultaneously. And the instinctive horror which all sensitive people feel at the progressive mechanisation of life would be seen not to be a mere sentimental archaism, but to be fully justified. For man only stays human by preserving large patches of simplicity in his life, while the tendency of many modern inventions-in particular the film, the radio and the aeroplane-is to weaken his consciousness, dull his curiosity, and, in general, drive him nearer to the animals.

1946

THE END

 
### 三级标题:Multilayered Architecture in Qt Quick Applications Qt Quick applications benefit significantly from adopting a multilayered architecture, which enhances modularity, maintainability, and scalability. By separating concerns into distinct layers—such as the presentation layer (UI), business logic layer, and data access layer—developers can manage complex applications more effectively[^1]. This architectural approach aligns with principles found in software engineering best practices, enabling teams to work on different parts of an application independently. One of the primary advantages of a multilayered architecture in Qt Quick is improved testability. Each layer can be tested individually without relying on the entire application stack. For instance, the business logic can be tested separately from the UI, allowing for unit tests that are faster and more reliable. Additionally, this separation facilitates easier debugging and maintenance, as issues can often be isolated to specific layers rather than requiring a full system analysis[^3]. Another significant advantage is the ability to reuse code across projects. When the business logic and data handling are decoupled from the UI, these components can be reused in other applications or even ported to different platforms. This reusability not only saves development time but also ensures consistency in functionality and behavior across various parts of a product suite[^2]. Implementing a multilayered architecture in Qt Quick involves defining clear interfaces between layers. The UI layer typically interacts with the business logic layer through well-defined APIs, while the business logic layer communicates with the data access layer to retrieve or persist data. In Qt, this can be achieved using signals and slots, which provide a powerful mechanism for inter-layer communication. For example, the UI might emit a signal when a user action occurs, and the business logic layer can respond by performing necessary operations and updating the data model accordingly[^3]. To illustrate, consider a simple example where the UI layer sends a request to fetch data from a database: ```cpp // BusinessLogic.h class BusinessLogic : public QObject { Q_OBJECT public: explicit BusinessLogic(QObject *parent = nullptr); void fetchData(); signals: void dataFetched(const QString &data); }; // BusinessLogic.cpp void BusinessLogic::fetchData() { // Simulate fetching data from the database QString data = "Sample Data"; emit dataFetched(data); } // Main.qml import QtQuick 2.15 import QtQuick.Window 2.15 Window { visible: true width: 640 height: 480 Component.onCompleted: { businessLogic.dataFetched.connect(function(data) { console.log("Data fetched:", data) }) businessLogic.fetchData() } BusinessLogic { id: businessLogic } } ``` In this example, the `BusinessLogic` class handles the data fetching operation and emits a signal when the data is ready. The QML component listens for this signal and logs the received data to the console. This demonstrates how the UI and business logic layers can communicate seamlessly using Qt's built-in mechanisms[^3]. Furthermore, a multilayered architecture supports better scalability. As the application grows, additional layers or modules can be added without disrupting existing functionality. For instance, if new features require integrating with external services or adding advanced analytics, these can be implemented in separate layers that interact with the core business logic through defined interfaces. This modular approach allows for incremental improvements and reduces the risk of introducing bugs into the main application flow[^1]. However, it's important to note that implementing a multilayered architecture requires careful planning and design. Developers must ensure that each layer has a single responsibility and that dependencies between layers are minimized. Overly tight coupling between layers can negate the benefits of the architecture, leading to increased complexity and reduced flexibility. Therefore, it's crucial to establish clear boundaries and communication protocols between layers during the initial stages of development[^4]. In summary, the adoption of a multilayered architecture in Qt Quick applications offers numerous benefits, including enhanced testability, code reusability, and scalability. By leveraging Qt's capabilities such as signals and slots, developers can create robust, maintainable applications that stand the test of time and evolving requirements. However, successful implementation depends on thoughtful design and adherence to best practices in software architecture[^1].
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