using UnityEngine;
using System.Collections;
public class CClick : MonoBehaviour {
void Update(){
StartCoroutine(WaitAndPrint(0.5F));
}
IEnumerator WaitAndPrint(float waitTime) {
yield return new WaitForSeconds(waitTime);
print("WaitAndPrint " + Time.time);
// 等待N秒后执行代码
}
}