Books
Shirley, Peter et. al. Fundamentals of Computer Graphics. 2nd ed. Wellesley: A K Peters, 2005.
OpenGL® Architecture Review Board. OpenGL® Programming Guide. 6th ed. 2007.
Botsch, Mario. et al. Polygon Mesh Processing. CRC press, 2010. PMP
opengl 中文官方教程 [LINK]
中文翻译的Lighthouse 3D的GLSL教程 [LINK]
SIGGRAPH
1999~2005 [LINK]
2006, [LINK]
2011, [LINK]
2012, [LINK]
2013, [LINK]
Denis Zorin. et al. Subdivision for Modeling and Animation, 2000 [PDF]
Mario Botsch. et al. Geometric Modeling Based on Polygonal Meshes, 2008 [PDF]
Nils Thuerey, et al. Turbulent Fluids, 2013 [PDF]
College Course
Nancy Pollard, Computer Graphics, CMU, 2013S [LINK]
Adam Finkelstein, Computer Graphics, Princeton, 2013S [LINK]
Mirela Ben Chen, Geometry Processing Algorithms, Stanford, 2012S, [LINK]
Jonathan Shewchuk, Mesh Generation and Geometry Processing, UC Berkeley, 2012S, [LINK]
Paolo Cignoni, Geometry Mesh Processing, Pisa Italy, [LINK]
Wayne O. Cochran, Computer Graphics, Washington State University, 2014 F [LINK] (maybe for WebGL)
C.K. Schene, Introduction to Computing with Geometry Notes, Michigan Tech University, 2011 [LINK] (NURBS)
Kinect
Tutorials
Programming Kinect for Windows v2 [LINK] 国内的版本 [LINK]
Libraries and SDK
Aiolos: Hand tracking
KinectCommonBridge:
OpenKinect: