/*
* Tencent is pleased to support the open source community by making xLua available.
* Copyright (C) 2016 THL A29 Limited, a Tencent company. All rights reserved.
* Licensed under the MIT License (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
* http://opensource.org/licenses/MIT
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
*/
#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
namespace XLua
{
using System;
using System.Collections.Generic;
public class LuaEnv : IDisposable
{
internal RealStatePtr L;
private LuaTable _G;
internal ObjectTranslator translator;
internal int errorFuncRef = -1;
#if THREAD_SAFT || HOTFIX_ENABLE
internal object luaEnvLock = new object();
#endif
public LuaEnv()
{
#if THREAD_SAFT || HOTFIX_ENABLE
lock(luaEnvLock)
{
#endif
LuaIndexes.LUA_REGISTRYINDEX = LuaAPI.xlua_get_registry_index(); ;
// Create State
L = LuaAPI.luaL_newstate();
//Init Base Libs
LuaAPI.luaopen_xlua(L);
LuaAPI.luaopen_i64lib(L);
LuaAPI.luaopen_perflib(L);
translator = new ObjectTranslator(this, L);
translator.createFunctionMetatable(L);
translator.OpenLib(L);
ObjectTranslatorPool.Instance.Add(L, translator);
LuaAPI.lua_atpanic(L, StaticLuaCallbacks.Panic);
LuaAPI.lua_pushstdcallcfunction(L, StaticLuaCallbacks.Print);
LuaAPI.lua_setglobal(L, "print");
//template engine lib register
TemplateEngine.LuaTemplate.OpenLib(L);
AddSearcher(StaticLuaCallbacks.LoadBuiltinLib, 2); // just after the preload searcher
AddSearcher(StaticLuaCallbacks.LoadFromCustomLoaders, 3);
AddSearcher(StaticLuaCallbacks.LoadFromResource, 4);
AddSearcher(StaticLuaCallbacks.LoadFromStreamingAssetsPath, -1);
DoString(init_xlua, "Init");
init_xlua = null;
AddBuildin("socket.core", StaticLuaCallbacks.LoadSocketCore);
AddBuildin("socket", StaticLuaCallbacks.LoadSocketCore);
AddBuildin("mime.core", StaticLuaCallbacks.LoadMimeCore);
AddBuildin("rapidjson", StaticLuaCallbacks.LoadRapidJson);
AddBuildin("lpeg", StaticLuaCallbacks.LoadLpeg);
AddBuildin("sproto.core", StaticLuaCallbacks.LoadSprotoCore);
//AddBuildin("pack", StaticLuaCallbacks.LoadPack);
LuaAPI.lua_newtable(L); //metatable of indexs and newindexs functions
LuaAPI.xlua_pushasciistring(L, "__index");
LuaAPI.lua_pushstdcallcfunction(L, StaticLuaCallbacks.MetaFuncIndex);
LuaAPI.lua_rawset(L, -3);
LuaAPI.xlua_pushasciistring(L, Utils.LuaIndexsFieldName);
LuaAPI.lua_newtable(L);
LuaAPI.lua_pushvalue(L, -3);
LuaAPI.lua_setmetatable(L, -2);
LuaAPI.lua_rawset(L, LuaIndexes.LUA_REGISTRYINDEX);
LuaAPI.xlua_pushasciistring(L, Utils.LuaNewIndexsFieldName);
LuaAPI.lua_newtable(L);
LuaAPI.lua_pushvalue(L, -3);
LuaAPI.lua_setmetatable(L, -2);
LuaAPI.lua_rawset(L, LuaIndexes.LUA_REGISTRYINDEX);
LuaAPI.xlua_pushasciistring(L, Utils.LuaClassIndexsFieldName);
LuaAPI.lua_newtable(L);
LuaAPI.lua_pushvalue(L, -3);
LuaAPI.lua_setmetatable(L, -2);
LuaAPI.lua_rawset(L, LuaIndexes.LUA_REGISTRYINDEX);
LuaAPI.xlua_pushasciistring(L, Utils.LuaClassNewIndexsFieldName);
LuaAPI.lua_newtable(L);
LuaAPI.lua_pushvalue(L, -3);
LuaAPI.lua_setmetatable(L, -2);
LuaAPI.lua_rawset(L, LuaIndexes.LUA_REGISTRYINDEX);
LuaAPI.lua_pop(L, 1); // pop metatable of indexs and newindexs functions
LuaAPI.xlua_pushasciistring(L, "xlua_main_thread");
LuaAPI.lua_pushthread(L);
LuaAPI.lua_rawset(L, LuaIndexes.LUA_REGISTRYINDEX);
translator.Alias(typeof(Type), "System.MonoType");
LuaAPI.lua_getglobal(L, "_G");
translator.Get(L, -1, out _G);
LuaAPI.lua_pop(L, 1);
errorFuncRef = LuaAPI.get_error_func_ref(L);
if (initers != null)
{
for (int i = 0; i < initers.Count; i++)
{
initers[i](this, translator);
}
}
translator.CreateArrayMetatable(L);
translator.CreateDelegateMetatable(L);
#if THREAD_SAFT || HOTFIX_ENABLE
}
#endif
}
private static List<Action<LuaEnv, ObjectTranslator>> initers = null;
public static void AddIniter(Action<LuaEnv, ObjectTranslator> initer)
{
if (initers == null)
{
initers = new List<Action<LuaEnv, ObjectTranslator>>();
}
initers.Add(initer);
}
public LuaTable Global
{
get
{
return _G;
}
}
public T LoadString<T>(string chunk, string chunkName = "chunk", LuaTable env = null)
{
#if THREAD_SAFT || HOTFIX_ENABLE
lock (luaEnvLock)
{
#endif
if (typeof(T) != typeof(LuaFunction) && !typeof(T).IsSubclassOf(typeof(Delegate)))
{
throw new InvalidOperationException(typeof(T).Name + " is not a delegate type nor LuaFunction");
}
int oldTop = LuaAPI.lua_gettop(L);
if (LuaAPI.luaL_loadbuffer(L, chunk, chunkName) != 0)
ThrowExceptionFromError(oldTop);
if (env != null)
{
env.push(L);
LuaAPI.lua_setfenv(L, -2);
}
T result = (T)translator.GetObject(L, -1, typeof(T));
LuaAPI.lua_settop(L, oldTop);
return result;
#if THREAD_SAFT || HOTFIX_ENABLE
}
#endif
}
public LuaFunction LoadString(string chunk, string chunkName = "chunk", LuaTable env = null)
{
return LoadString<LuaFunction>(chunk, chunkName, env);
}
public object[] DoString(string chunk, string chunkName = "chunk", LuaTable env = null)
{
#if THREAD_SAFT || HOTFIX_ENABLE
lock (luaEnvLock)
{
#endif
int oldTop = LuaAPI.lua_gettop(L);
int errFunc = LuaAPI.load_error_func(L, errorFuncRef);
if (LuaAPI.luaL_loadbuffer(L, chunk, chunkName) == 0)
{
if (env != null)
{
env.push(L);
LuaAPI.lua_setfenv(L, -2);
}
if (LuaAPI.lua_pcall(L, 0, -1, errFunc) == 0)
{
LuaAPI.lua_remove(L, errFunc);
return translator.popValues(L, oldTop);
}
else
ThrowExceptionFromError(oldTop);
}
else
ThrowExceptionFromError(oldTop);
return null;
#if THREAD_SAFT || HOTFIX_ENABLE
}
#endif
}
private void AddSearcher(LuaCSFunction searcher, int index)
{
#if THREAD_SAFT || HOTFIX_ENABLE
lock (luaEnvLock)
{
#endif
//insert the loader
LuaAPI.xlua_getloaders(L);
if (!LuaAPI.lua_istable(L, -1))
{
throw new Exception("Can not set searcher!");
}
uint len = LuaAPI.xlua_objlen(L, -1);
index = index < 0 ? (int)(len + index + 2) : index;
for (int e = (int)len + 1; e > index; e--)
{
LuaAPI.xlua_rawgeti(L, -1, e - 1);
LuaAPI.xlua_rawseti(L, -2, e);
}
LuaAPI.lua_pushstdcallcfunction(L, searcher);
LuaAPI.xlua_rawseti(L, -2, index);
LuaAPI.lua_pop(L, 1);
#if THREAD_SAFT || HOTFIX_ENABLE
}
#endif
}
public void Alias(Type type, string alias)
{
translator.Alias(type, alias);
}
int last_check_point = 0;
int max_check_per_tick = 20;
static bool ObjectValidCheck(object obj)
{
return (!(obj is UnityEngine.Object)) || ((obj as UnityEngine.Object) != null);
}
Func<object, bool> object_valid_checker = new Func<object, bool>(ObjectValidCheck);
public void Tick()
{
#if THREAD_SAFT || HOTFIX_ENABLE
lock (luaEnvLock)
{
#endif
lock (refQueue)
{
while (refQueue.Count > 0)
{
GCAction gca = refQueue.Dequeue();
translator.ReleaseLuaBase(L, gca.Reference, gca.IsDelegate);
}
}
last_check_point = translator.objects.Check(last_check_point, max_check_per_tick, object_valid_checker, translator.reverseMap);
#if THREAD_SAFT || HOTFIX_ENABLE
}
#endif
}
//兼容API
public void GC()
{
Tick();
}
public LuaTable NewTable()
{
#if THREAD_SAFT || HOTFIX_ENABLE
lock (luaEnvLock)
{
#endif
int oldTop = LuaAPI.lua_gettop(L);
LuaAPI.lua_newtable(L);
LuaTable returnVal = (LuaTable)translator.GetObject(L, -1, typeof(LuaTable));
LuaAPI.lua_settop(L, oldTop);
return returnVal;
#if THREAD_SAFT || HOTFIX_ENABLE
}
#endif
}
private bool disposed = false;
public void Dispose()
{
Dispose(true);
System.GC.Collect();
System.GC.WaitForPendingFinalizers();
}
public virtual void Dispose(bool dispose)
{
#if THREAD_SAFT || HOTFIX_ENABLE
lock (luaEnvLock)
{
#endif
if (disposed) return;
Tick();
LuaAPI.lua_close(L);
ObjectTranslatorPool.Instance.Remove(L);
if (translator != null)
{
translator = null;
}
L = IntPtr.Zero;
disposed = true;
#if THREAD_SAFT || HOTFIX_ENABLE
}
#endif
}
public void ThrowExceptionFromError(int oldTop)
{
#if THREAD_SAFT || HOTFIX_ENABLE
lock (luaEnvLock)
{
#endif
object err = translator.GetObject(L, -1);
LuaAPI.lua_settop(L, oldTop);
// A pre-wrapped exception - just rethrow it (stack trace of InnerException will be preserved)
Exception ex = err as Exception;
if (ex != null) throw ex;
// A non-wrapped Lua error (best interpreted as a string) - wrap it and throw it
if (err == null) err = "Unknown Lua Error";
throw new LuaException(err.ToString());
#if THREAD_SAFT || HOTFIX_ENABLE
}
#endif
}
internal struct GCAction
{
public int Reference;
public bool IsDelegate;
}
Queue<GCAction> refQueue = new Queue<GCAction>();
internal void equeueGCAction(GCAction action)
{
lock (refQueue)
{
refQueue.Enqueue(action);
}
}
private string init_xlua = @"
local metatable = {}
local rawget = rawget
local setmetatable = setmetatable
local import_type = xlua.import_type
local load_assembly = xlua.load_assembly
function metatable:__index(key)
local fqn = rawget(self,'.fqn')
fqn = ((fqn and fqn .. '.') or '') .. key
local obj = import_type(fqn)
if obj == nil then
-- It might be an assembly, so we load it too.
obj = { ['.fqn'] = fqn }
setmetatable(obj, metatable)
elseif obj == true then
return rawget(self, key)
end
-- Cache this lookup
rawset(self, key, obj)
return obj
end
-- A non-type has been called; e.g. foo = System.Foo()
function metatable:__call(...)
error('No such type: ' .. rawget(self,'.fqn'), 2)
end
CS = CS or {}
setmetatable(CS, metatable)
typeof = function(t) return t.UnderlyingSystemType end
cast = xlua.cast
if not setfenv or not getfenv then
local function getfunction(level)
local info = debug.getinfo(level + 1, 'f')
return info and info.func
end
function setfenv(fn, env)
if type(fn) == 'number' then fn = getfunction(fn + 1) end
local i = 1
while true do
local name = debug.getupvalue(fn, i)
if name == '_ENV' then
debug.upvaluejoin(fn, i, (function()
return env
end), 1)
break
elseif not name then
break
end
i = i + 1
end
return fn
end
function getfenv(fn)
if type(fn) == 'number' then fn = getfunction(fn + 1) end
local i = 1
while true do
local name, val = debug.getupvalue(fn, i)
if name == '_ENV' then
return val
elseif not name then
break
end
i = i + 1
end
end
end
xlua.hotfix = function(cs, field, func)
local tbl = (type(field) == 'table') and field or {[field] = func}
for k, v in pairs(tbl) do
local cflag = ''
if k == '.ctor' then
cflag = '_c'
k = 'ctor'
end
xlua.access(cs, cflag .. '__Hitfix0_'..k, v) -- at least one
pcall(function()
for i = 1, 99 do
xlua.access(cs, '__Hitfix'..i..'_'..k, v)
end
end)
end
end
";
public delegate byte[] CustomLoader(ref string filepath);
internal List<CustomLoader> customLoaders = new List<CustomLoader>();
//loader : CustomLoader, filepath参数:(ref类型)输入是require的参数,如果需要支持调试,需要输出真实路径。
// 返回值:如果返回null,代表加载该源下无合适的文件,否则返回UTF8编码的byte[]
public void AddLoader(CustomLoader loader)
{
customLoaders.Add(loader);
}
internal Dictionary<string, LuaCSFunction> buildin_initer = new Dictionary<string, LuaCSFunction>();
public void AddBuildin(string name, LuaCSFunction initer)
{
if (!initer.Method.IsStatic || !Attribute.IsDefined(initer.Method, typeof(MonoPInvokeCallbackAttribute)))
{
throw new Exception("initer must be static and has MonoPInvokeCallback Attribute!");
}
buildin_initer.Add(name, initer);
}
//The garbage-collector pause controls how long the collector waits before starting a new cycle.
//Larger values make the collector less aggressive. Values smaller than 100 mean the collector
//will not wait to start a new cycle. A value of 200 means that the collector waits for the total
//memory in use to double before starting a new cycle.
public int GcPause
{
get
{
#if THREAD_SAFT || HOTFIX_ENABLE
lock (luaEnvLock)
{
#endif
int val = LuaAPI.lua_gc(L, LuaGCOptions.LUA_GCSETPAUSE, 200);
LuaAPI.lua_gc(L, LuaGCOptions.LUA_GCSETPAUSE, val);
return val;
#if THREAD_SAFT || HOTFIX_ENABLE
}
#endif
}
set
{
#if THREAD_SAFT || HOTFIX_ENABLE
lock (luaEnvLock)
{
#endif
LuaAPI.lua_gc(L, LuaGCOptions.LUA_GCSETPAUSE, value);
#if THREAD_SAFT || HOTFIX_ENABLE
}
#endif
}
}
//The step multiplier controls the relative speed of the collector relative to memory allocation.
//Larger values make the collector more aggressive but also increase the size of each incremental
//step. Values smaller than 100 make the collector too slow and can result in the collector never
//finishing a cycle. The default, 200, means that the collector runs at "twice" the speed of memory
//allocation.
public int GcStepmul
{
get
{
#if THREAD_SAFT || HOTFIX_ENABLE
lock (luaEnvLock)
{
#endif
int val = LuaAPI.lua_gc(L, LuaGCOptions.LUA_GCSETSTEPMUL, 200);
LuaAPI.lua_gc(L, LuaGCOptions.LUA_GCSETSTEPMUL, val);
return val;
#if THREAD_SAFT || HOTFIX_ENABLE
}
#endif
}
set
{
#if THREAD_SAFT || HOTFIX_ENABLE
lock (luaEnvLock)
{
#endif
LuaAPI.lua_gc(L, LuaGCOptions.LUA_GCSETSTEPMUL, value);
#if THREAD_SAFT || HOTFIX_ENABLE
}
#endif
}
}
public void FullGc()
{
#if THREAD_SAFT || HOTFIX_ENABLE
lock (luaEnvLock)
{
#endif
LuaAPI.lua_gc(L, LuaGCOptions.LUA_GCCOLLECT, 0);
#if THREAD_SAFT || HOTFIX_ENABLE
}
#endif
}
public void StopGc()
{
#if THREAD_SAFT || HOTFIX_ENABLE
lock (luaEnvLock)
{
#endif
LuaAPI.lua_gc(L, LuaGCOptions.LUA_GCSTOP, 0);
#if THREAD_SAFT || HOTFIX_ENABLE
}
#endif
}
public void RestartGc()
{
#if THREAD_SAFT || HOTFIX_ENABLE
lock (luaEnvLock)
{
#endif
LuaAPI.lua_gc(L, LuaGCOptions.LUA_GCRESTART, 0);
#if THREAD_SAFT || HOTFIX_ENABLE
}
#endif
}
public bool GcStep(int data)
{
#if THREAD_SAFT || HOTFIX_ENABLE
lock (luaEnvLock)
{
#endif
return LuaAPI.lua_gc(L, LuaGCOptions.LUA_GCSTEP, data) != 0;
#if THREAD_SAFT || HOTFIX_ENABLE
}
#endif
}
public int Memroy
{
get
{
#if THREAD_SAFT || HOTFIX_ENABLE
lock (luaEnvLock)
{
#endif
return LuaAPI.lua_gc(L, LuaGCOptions.LUA_GCCOUNT, 0);
#if THREAD_SAFT || HOTFIX_ENABLE
}
#endif
}
}
}
}
LuaException: c# exception:System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[System.String,FishPathData].get_Item (System.String key) [0x000a2] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:150
at FishPathManager.getPath (System.String name) [0x00021] in D:\Lua_Dating546\Assets\Scripts\Util\FishPathManager.cs:117
at fish.setPath (System.String pathName, Single lifeTime, Boolean freeGroup, Single roat, Single speed) [0x00000] in D:\Lua_Dating546\Assets\Scripts\Util\fish.cs:744
at CSObjectWrap.fishWrap.setPath (IntPtr L) [0x000a4] in D:\Lua_Dating546\Assets\XLua\Gen\fishWrap.cs:403
stack traceback:
[C]: in method 'setPath'
game.fish.gameobject.Fish:192: in function 'game.fish.gameobject.Fish.setPath'
game.fish.gameobject.Fish:131: in function 'game.fish.gameobject.Fish.initInfo'
game.fish.view.FishGameRoot:881: in function 'game.fish.view.FishGameRoot.createOneFish'
game.fish.view.FishGameRoot:776: in function 'game.fish.view.FishGameRoot.Update'
base.system.UpdateBeat:22: in function 'base.system.UpdateBeat.Update'
base.Main:13: in function 'update'
XLua.LuaEnv.ThrowExceptionFromError (Int32 oldTop) (at Assets/XLua/Src/LuaEnv.cs:367)
XLua.DelegateBridge.SystemVoid () (at Assets/XLua/Gen/DelegatesGensBridge.cs:34)
LuaFramework.LuaManager.Update () (at Assets/Scripts/Manager/LuaManager.cs:111)