根据网上的资源修改的:
#include <stdio.h>
#include <string.h>
#include <winsock2.h>
#pragma comment(lib, "ws2_32.lib")
int Client(void);
int main(int argc, char *argv[])
{
return Client();
}
int Client(void)
{
char buffer[1024] = "";
WSADATA wsaData;
SOCKET socket1;
struct sockaddr_in local;
struct sockaddr_in server;
int serverlen = sizeof (struct sockaddr_in);
if (WSAStartup(MAKEWORD(2,2), &wsaData) != NO_ERROR)
{
printf("Error at WSAStartup().\n");
return 255;
}
local.sin_family = AF_INET;
local.sin_port = htons(8002);//监听端口
//local.sin_addr.S_un.S_addr = INADDR_ANY;//本机
local.sin_addr.S_un.S_addr = inet_addr("192.168.7.104");//本机
server.sin_family = AF_INET;
server.sin_port = htons(8001);//server的监听端口
server.sin_addr.S_un.S_addr = inet_addr("192.168.7.104");//server的地址
socket1 = socket(AF_INET, SOCK_DGRAM, 0);
bind(socket1, (struct sockaddr *)&local, sizeof (struct sockaddr_in));
while (1)
{
printf("Input message:\n");
scanf("%s", buffer);
if (strcmp(buffer, "bye") == 0)
{
break;
}
if (sendto(socket1, buffer, strlen(buffer), 0, (struct sockaddr *)&server, serverlen) != SOCKET_ERROR)
{
memset(buffer, 0, sizeof (buffer));
if (recvfrom(socket1, buffer, sizeof (buffer), 0, (struct sockaddr *)&server, &serverlen) != SOCKET_ERROR)
{
printf("Received from server(%s:%i): %s\n", inet_ntoa(server.sin_addr), ntohs(server.sin_port), buffer);
}
}
}
closesocket(socket1);
return 0;
}