前些天阅读《各种图像处理类库的比较及选择(The Comparison of Image Processing Libraries)》,对后面的比较结果感觉怪异。对计算密集型运算,C#和C/C++的性能应该差别不大才是。为了探讨问题,做了以下实验。
本实验比较了五种方式进行图像灰度化计算:
(1)EmguCV实现,见 《各种图像处理类库的比较及选择(The Comparison of Image Processing Libraries)》 文中代码
(2)OpenCV/PInvoke实现,见 《各种图像处理类库的比较及选择(The Comparison of Image Processing Libraries)》 文中代码
(3)BitmapData实现,见 《各种图像处理类库的比较及选择(The Comparison of Image Processing Libraries)》 文中代码
(4)Array实现(ArgbImage8),核心代码如下:
(每一个)ImageChannel8 内含1个Byte数组Data。GrayscaleImage8 继承自 ImageChannel8 。
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(5)C# 指针/unsafe 实现(ArgbImage32 ),核心代码如下:
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本实验比较了五种方式进行图像灰度化计算:
(1)EmguCV实现,见 《各种图像处理类库的比较及选择(The Comparison of Image Processing Libraries)》 文中代码
(2)OpenCV/PInvoke实现,见 《各种图像处理类库的比较及选择(The Comparison of Image Processing Libraries)》 文中代码
(3)BitmapData实现,见 《各种图像处理类库的比较及选择(The Comparison of Image Processing Libraries)》 文中代码
(4)Array实现(ArgbImage8),核心代码如下:
(每一个)ImageChannel8 内含1个Byte数组Data。GrayscaleImage8 继承自 ImageChannel8 。
- public class ArgbImage8 : ImageChannelSet8
- {
- public ImageChannel8 A { get { return this.Channels[0]; } }
- public ImageChannel8 R { get { return this.Channels[0]; } }
- public ImageChannel8 G { get { return this.Channels[0]; } }
- public ImageChannel8 B { get { return this.Channels[0]; } }
- public ArgbImage8(int width, int height)
- : base(4, width, height)
- {
- }
- public GrayscaleImage8 ToGrayscaleImage()
- {
- return ToGrayscaleImage(0.299, 0.587, 0.114);
- }
- public GrayscaleImage8 ToGrayscaleImage(double rCoeff, double gCoeff, double bCoeff)
- {
- GrayscaleImage8 img = new GrayscaleImage8(this.Width, this.Height);
- Byte[] r = R.Data;
- Byte[] g = G.Data;
- Byte[] b = B.Data;
- Byte[] dst = img.Data;
- for (int i = 0; i < r.Length; i++)
- {
- dst = (Byte)(r * rCoeff + g * gCoeff + b * bCoeff);
- }
- return img;
- }
- //性能低下,先这样写了
- public static ArgbImage8 CreateFromBitmap(Bitmap map)
- {
- if (map == null) throw new ArgumentNullException("map");
- ArgbImage8 img = new ArgbImage8(map.Width, map.Height);
- Byte[] a = img.A.Data;
- Byte[] r = img.R.Data;
- Byte[] g = img.G.Data;
- Byte[] b = img.B.Data;
- for (int row = 0; row < img.Height; row++)
- {
- for (int col = 0; col < img.Width; col++)
- {
- int index = row * img.Width + col;
- Color c = map.GetPixel(col, row);
- a[index] = c.A;
- r[index] = c.R;
- r[index] = c.R;
- r[index] = c.R;
- }
- }
- return img;
- }
- }
- public class UnmanagedMemory<T> : IDisposable
- where T : struct
- {
- public Int32 ByteCount { get; private set; }
- public Int32 Length { get; private set; }
- public IntPtr Start { get; private set; }
- public Int32 SizeOfType { get; private set; }
- public UnmanagedMemory(Int32 length)
- {
- Length = length;
- SizeOfType = SizeOfT();
- ByteCount = SizeOfType * length;
- Start = Marshal.AllocHGlobal(ByteCount);
- }
- public void Dispose()
- {
- Dispose(true);
- GC.SuppressFinalize(this);
- }
- protected virtual void Dispose(bool disposing)
- {
- if (false == disposed)
- {
- disposed = true;
- Marshal.FreeHGlobal(Start);
- }
- }
- private bool disposed;
- ~UnmanagedMemory()
- {
- Dispose(false);
- }
- private Int32 SizeOfT()
- {
- return Marshal.SizeOf(typeof(T));
- }
- }
- public struct Argb32
- {
- public Byte Alpha;
- public Byte Red;
- public Byte Green;
- public Byte Blue;
- }
- public class Argb32Image : UnmanagedMemory<Argb32>
- {
- private unsafe Argb32* m_pointer;
- public unsafe Argb32* Pointer { get { return m_pointer; } }
- public unsafe Argb32Image(int length)
- : base(length)
- {
- m_pointer = (Argb32*)this.Start;
- }
- public unsafe Argb32 this[int index]
- {
- get { return *(m_pointer + index); }
- set { *(m_pointer + index) = value; }
- }
- public Grayscale8Image ToGrayscaleImage()
- {
- return ToGrayscaleImage(0.299, 0.587, 0.114);
- }
- public unsafe Grayscale8Image ToGrayscaleImage(double rCoeff, double gCoeff, double bCoeff)
- {
- Grayscale8Image img = new Grayscale8Image(this.Length);
- Argb32* p = Pointer;
- Byte* to = img.Pointer;
- Argb32* end = p + Length;
- while (p != end)
- {
- *to = (Byte)(p->Red * rCoeff + p->Green * gCoeff + p->Blue * bCoeff);
- p++;
- to++;
- }
- return img;
- }
- public unsafe static Argb32Image CreateFromBitmap(Bitmap map)
- {
- if (map == null) throw new ArgumentNullException("map");
- Argb32Image img = new Argb32Image(map.Width*map.Height);
- Argb32* p = img.Pointer;
- for (int row = 0; row < map.Height; row++)
- {
- for (int col = 0; col < map.Width; col++)
- {
- Color c = map.GetPixel(col, row);
- p->Alpha = c.A;
- p->Red = c.R;
- p->Green = c.G;
- p->Blue = c.B;
- p++;
- }
- }
- return img;
- }
- }