c#的udp通讯代码

//Author:smilelance

//From:http://blog.youkuaiyun.com/smilelance


using UnityEngine;

using System.Collections;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System;


public class UdpConnection {
private static UdpConnection instance;
private const System.Int32 serverPort = 8320;
private const string serverAddress = "10.1.13.157";
UdpClient udpClient;

private UdpConnection()
{

}


public static UdpConnection GetInstance()
{
if(instance==null){
instance=new UdpConnection();
}
return instance;
}

public void startUdpConnection(){
udpClient = new UdpClient();
udpClient.Connect(serverAddress, serverPort);

//IPEndPoint object will allow us to read datagrams sent from any source.
IPEndPoint RemoteIpEndPoint = new IPEndPoint(IPAddress.Any, 0);


// Sends a message to the host to which you have connected.
byte[] sendBytes = Encoding.UTF8.GetBytes("Client start online?");
// AsyncSend(sendBytes);
//udpClient.Send(sendBytes, sendBytes.Length);

AsyncReceive();
}

// 发送数据
public void AsyncSend(byte[] data){
if (data.Length > 0){
// Debug.Log("sending : " + Encoding.UTF8.GetString(data));
//udpClient.Send(data, data.Length, ipep);
udpClient.BeginSend(data, data.Length, new AsyncCallback(SendDataCallback), null);
}
}

//接收数据
public void AsyncReceive(){
udpClient.BeginReceive(new AsyncCallback(ReceiveDataCallback), null);
}

//发送数据callback
public static bool messageSent = false;

private void SendDataCallback(IAsyncResult ar)
{
//UdpClient u = (UdpClient)ar.AsyncState;
//print(u.EndSend(ar));
//u.EndSend(ar);
// Debug.Log("sending successfule");
messageSent = true;
}



//接收数据callback
private void ReceiveDataCallback(IAsyncResult ar)
{
IPEndPoint ipep = (IPEndPoint)ar.AsyncState;
byte[] data = udpClient.EndReceive(ar, ref ipep);
if (data.Length != 0){
// OnReceiveData(new UdpSimpleEventArgs(ipep, data));
// string returnData = Encoding.UTF8.GetString(data);
// Debug.Log("recv data: " + returnData);
MessageReceiver.GetInstance().parseReseiveMsg(data);
}
//继续从远程主机接收数据报
AsyncReceive();
}
}
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