OpenGL入门笔记(四)

本文介绍如何使用OpenGL绘制三维图形,通过实例演示了正方体的绘制过程。文章详细展示了OpenGL函数调用及其参数设置,包括平移、旋转及颜色设置等。

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前面一直在画二维图形,其实三维图形的绘制就是以其为基础,可以说二维不过是三维的一种特例(相当与Z=0)。比如说要画一个正方体,它有上下左右前后共六个面组成,也就是要画出六个正方形就可以了,只是要注意绘制时应该按逆时针绘制(好像是进行纹理映射时需要的。。。)<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" />

我们必须将OpenGL屏幕想象成一张很大的画纸,后面还带着许多透明的层。差不多就是个由大量的点组成的立方体。这些点从左至右、从上至下、从前到后的布满了这个立方体。如果能想象的出在屏幕的深度方向,就应该在设计新3D对象时没有任何问题。


None.gifintDrawGLScene(GLvoid)
ExpandedBlockStart.gifContractedBlock.gif
dot.gif{
InBlock.gifglClear(GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT);
InBlock.gifglLoadIdentity();
InBlock.gifglTranslatef(
-1.5f,0.0f,-6.0f);
InBlock.gifglRotatef(rtri,
0.0f,1.0f,0.0f);
InBlock.gifglBegin(GL_TRIANGLES);
InBlock.gifglColor3f(
1.0f,0.0f,0.0f);
InBlock.gifglVertex3f(
0.0f,1.0f,0.0f);
InBlock.gifglColor3f(
0.0f,1.0f,0.0f);
InBlock.gifglVertex3f(
-1.0f,-1.0f,1.0f);
InBlock.gifglColor3f(
0.0f,0.0f,1.0f);
InBlock.gifglVertex3f(
1.0f,-1.0f,1.0f);
InBlock.gif
InBlock.gifglColor3f(
1.0f,0.0f,0.0f);
InBlock.gifglVertex3f(
0.0f,1.0f,0.0f);
InBlock.gifglColor3f(
0.0f,0.0f,1.0f);
InBlock.gifglVertex3f(
1.0f,-1.0f,1.0f);
InBlock.gifglColor3f(
0.0f,1.0f,0.0f);
InBlock.gifglVertex3f(
1.0f,-1.0f,-1.0f);
InBlock.gif
InBlock.gifglColor3f(
1.0f,0.0f,0.0f);
InBlock.gifglVertex3f(
0.0f,1.0f,0.0f);
InBlock.gifglColor3f(
0.0f,1.0f,0.0f);
InBlock.gifglVertex3f(
1.0f,-1.0f,-1.0f);
InBlock.gifglColor3f(
0.0f,0.0f,1.0f);
InBlock.gifglVertex3f(
-1.0f,-1.0f,-1.0f);
InBlock.gif
InBlock.gifglColor3f(
1.0f,0.0f,0.0f);
InBlock.gifglVertex3f(
0.0f,1.0f,0.0f);
InBlock.gifglColor3f(
0.0f,0.0f,1.0f);
InBlock.gifglVertex3f(
-1.0f,-1.0f,-1.0f);
InBlock.gifglColor3f(
0.0f,1.0f,0.0f);
InBlock.gifglVertex3f(
-1.0f,-1.0f,1.0f);
InBlock.gifglColor3f(
0.0f,1.0f,0.0f);
InBlock.gifglVertex3f(
-1.0f,-1.0f,1.0f);
InBlock.gifglColor3f(
0.0f,0.0f,1.0f);
InBlock.gifglVertex3f(
1.0f,-1.0f,1.0f);
InBlock.gifglColor3f(
0.0,1.0f,0.0f);
InBlock.gifglVertex3f(
1.0f,-1.0f,-1.0f);
InBlock.gifglColor3f(
0.0f,0.0f,1.0f);
InBlock.gifglVertex3f(
-1.0f,-1.0f,-1.0f);
InBlock.gifglEnd();
InBlock.gif
InBlock.gifglLoadIdentity();
InBlock.gifglTranslatef(
1.5f,0.0f,-7.0f);
InBlock.gifglRotatef(rquad,
1.0f,1.0f,1.0f);
InBlock.gifglBegin(GL_QUADS);
InBlock.gifglColor3f(
0.0f,1.0f,0.0f);
InBlock.gifglVertex3f(
1.0f,1.0f,-1.0f);
InBlock.gifglVertex3f(
-1.0f,1.0f,-1.0f);
InBlock.gifglVertex3f(
-1.0f,1.0f,1.0f);
InBlock.gifglVertex3f(
1.0f,1.0f,1.0f);
InBlock.gif
InBlock.gifglColor3f(
1.0f,0.5f,0.0f);
InBlock.gifglVertex3f(
1.0f,-1.0f,1.0f);
InBlock.gifglVertex3f(
-1.0f,-1.0f,1.0f);
InBlock.gifglVertex3f(
-1.0f,-1.0f,-1.0f);
InBlock.gifglVertex3f(
1.0f,-1.0f,-1.0f);
InBlock.gif
InBlock.gifglColor3f(
1.0f,0.0f,0.0f);
InBlock.gifglVertex3f(
1.0f,1.0f,1.0f);
InBlock.gifglVertex3f(
-1.0f,1.0f,1.0f);
InBlock.gifglVertex3f(
-1.0f,-1.0f,1.0f);
InBlock.gifglVertex3f(
1.0f,-1.0f,1.0f);
InBlock.gifglColor3f(
1.0f,1.0f,0.0f);
InBlock.gifglVertex3f(
1.0f,-1.0f,-1.0f);
InBlock.gifglVertex3f(
-1.0f,-1.0f,-1.0f);
InBlock.gifglVertex3f(
-1.0f,1.0f,-1.0f);
InBlock.gifglVertex3f(
1.0f,1.0f,-1.0f);
InBlock.gif
InBlock.gifglColor3f(
0.0f,0.0f,1.0f);
InBlock.gifglVertex3f(
-1.0f,1.0f,1.0f);
InBlock.gifglVertex3f(
-1.0f,1.0f,-1.0f);
InBlock.gifglVertex3f(
-1.0f,-1.0f,-1.0f);
InBlock.gifglVertex3f(
-1.0f,-1.0f,1.0f);
InBlock.gif
InBlock.gifglColor3f(
1.0f,0.0f,1.0f);
InBlock.gifglVertex3f(
1.0f,1.0f,-1.0f);
InBlock.gifglVertex3f(
1.0f,1.0f,1.0f);
InBlock.gifglVertex3f(
1.0f,-1.0f,1.0f);
InBlock.gifglVertex3f(
1.0f,-1.0f,-1.0f);
InBlock.gifglEnd();
InBlock.gif
InBlock.gifrtri
+=0.2f;
InBlock.gifrquad
-=0.15f;
InBlock.gif
returnTRUE;
ExpandedBlockEnd.gif}


200741702.JPG

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