OpenGL入门笔记(三)

本文介绍了使用OpenGL进行基本二维图形的绘制与着色方法,并演示了如何通过旋转操作实现动态效果。具体包括设置颜色、绘制三角形和四边形、应用旋转等关键步骤。

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今天主要学习二维图形的着色和旋转。
None.gifintDrawGLScene(GLvoid)//Here'sWhereWeDoAllTheDrawing
ExpandedBlockStart.gifContractedBlock.gif
dot.gif{
InBlock.gifglClear(GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT);//ClearScreenAndDepthBuffer
InBlock.gif
glLoadIdentity();
InBlock.gifglTranslatef(
-1.5f,0.0f,-6.0f);//MoveLeft1.5UnitsAndIntoTheScreen6.0
InBlock.gif
glRotatef(rtri,0.0f,1.0f,0.0f);
InBlock.gifglBegin(GL_TRIANGLES);
//DrawingUsingTriangles
InBlock.gif
glColor3f(1.0f,0.0f,0.0f);
InBlock.gifglVertex3f(
0.0f,1.0f,0.0f);//Top
InBlock.gif
glColor3f(0.0f,1.0f,0.0f);
InBlock.gifglVertex3f(
-1.0f,-1.0f,0.0f);//BottomLeft
InBlock.gif
glColor3f(0.0f,0.0f,1.0f);
InBlock.gifglVertex3f(
1.0f,-1.0f,0.0f);//BottomRight
InBlock.gif
glEnd();//FinishedDrawingTheTriangle
InBlock.gif
glLoadIdentity();
InBlock.gifglTranslatef(
1.5f,0.0f,-6.0f);//MoveRight3Units
InBlock.gif
glRotatef(rquad,1.0f,0.0f,0.0f);
InBlock.gifglBegin(GL_QUADS);
//DrawAQuad
InBlock.gif
glColor3f(1.0f,0.0f,0.0f);
InBlock.gifglVertex3f(
-1.0f,1.0f,0.0f);//TopLeft
InBlock.gif
glColor3f(0.0f,1.0f,0.0f);
InBlock.gifglVertex3f(
1.0f,1.0f,0.0f);//TopRight
InBlock.gif
glColor3f(0.0f,0.0f,1.0f);
InBlock.gifglVertex3f(
1.0f,-1.0f,0.0f);//BottomRight
InBlock.gif
glColor3f(1.0f,1.0f,1.0f);
InBlock.gifglVertex3f(
-1.0f,-1.0f,0.0f);//BottomLeft
InBlock.gif
glEnd();//DoneDrawingTheQuad//ResetTheCurrentModelviewMatrix
InBlock.gif
rtri+=0.2f;
InBlock.gifrquad
-=0.15f;
InBlock.gif
returnTRUE;//EverythingWentOK
ExpandedBlockEnd.gif
}

None.gif

200741702.JPG


glColor<?xml:namespace prefix = st1 ns = "urn:schemas-microsoft-com:office:smarttags" /><chmetcnv unitname="F" sourcevalue="3" hasspace="False" negative="False" numbertype="1" tcsc="0" w:st="on">3f</chmetcnv>(r,g,b)。括号中的三个参数依次是红、绿、蓝三色分量。取值范围可以从0,<chmetcnv unitname="F" sourcevalue="0" hasspace="False" negative="False" numbertype="1" tcsc="0" w:st="on">0f</chmetcnv>到<chmetcnv unitname="F" sourcevalue="1" hasspace="False" negative="False" numbertype="1" tcsc="0" w:st="on"><span lang="EN-US" style="FONT-SIZE: 10pt; FONT-FAMILY: Verdana">1.0f</span></chmetcnv>。因为每个顶点有不同的颜色,因此看起来颜色从每个角喷出,并刚好在三角形的中心汇合,三种颜色相互混合。<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" />

glRotatef(Angle,Xvector,Yvector,Zvector)负责让对象绕某个轴旋转。这个命令有很多用处。Angle通常是个变量代表对象转过的角度。XvectorYvectorZvector三个参数则共同决定旋转轴的方向。比如(1,0,0)所描述的矢量经过X坐标轴的1个单位处并且方向向右。(-1,0,0)所描述的矢量经过X坐标轴的1个单位处,但方向向左。

代码中我们增加了另一个glLoadIdentity()调用。目的是为了重置模型观察矩阵。如果我们没有重置,直接调用glTranslate的话,会出现意料之外的结果。

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