仿照“我叫MT”的控件
代码如下:
local function createBanner()
local layerFarm = CCNode:create()
local cache = CCSpriteFrameCache:sharedSpriteFrameCache()
cache:addSpriteFramesWithFile("pic.plist")
local spritebatch = CCSpriteBatchNode:create("pic.png")
layerFarm:addChild(spritebatch)
local bg = CCSprite:createWithSpriteFrameName("bg.png")
spritebatch:addChild(bg)
cclog("The size of bg is: %0.2f, %0.2f", bg:getContentSize().width, bg:getContentSize().height)
local px = bg:getContentSize().width / 2;
local py = bg:getContentSize().height /2;
local head01 = CCSprite:createWithSpriteFrameName("head01.png")
spritebatch:addChild(head01)
head01:setAnchorPoint(ccp(0, 0.5));
head01:setPosition(-px, 0);
local lv = CCSprite:createWithSpriteFrameName("lv.png")
spritebatch:addChild(lv);
lv:setPosition(-px + 10, -py + 10);
lv:setAnchorPoint(ccp(0, 0));
local name = CCLabelTTF:create("yyyy", "Arial", 24)
layerFarm:addChild(name);
name:setAnchorPoint(ccp(0, 0));
name:setPosition(-135, 5);
local hp = CCLabelTTF:create("7569", "Arial", 24)
layerFarm:addChild( hp);
hp:setAnchorPoint(ccp(0, 0));
hp:setPosition(-140, -35);
local zhandou = CCLabelTTF:create("2334", "Arial", 24)
layerFarm:addChild( zhandou);
zhandou:setAnchorPoint(ccp(0, 0));
zhandou:setPosition(-25, -35);
return layerFarm;
end
local function createLayerFarm()
local layerFarm = createBanner()
layerFarm:setScale(0.8);
layerFarm:setPosition(origin.x + visibleSize.width / 2 , origin.y + visibleSize.height / 2)
return layerFarm;
end
按钮控件
local function createBtn(name, callback)
local pMainBtn = CCMenuItemSprite:create(
CCSprite:createWithSpriteFrameName("d_"..name..".png"),
CCSprite:createWithSpriteFrameName("d_"..name.."_s.png"),
CCSprite:createWithSpriteFrameName("d_"..name.."_s.png"));
pMainBtn:registerScriptTapHandler(callback)
pMainBtn:setAnchorPoint(ccp(0, 0))
return pMainBtn;
end
local function createButtoms()
local node = CCNode:create();
local cache = CCSpriteFrameCache:sharedSpriteFrameCache()
cache:addSpriteFramesWithFile("images/gTopper.plist", "images/gTopper.png");
local function cbHome()
cclog("home")
end
local function cbFuben()
cclog("cbFuben")
end
local function cbZhandou()
cclog("cbZhandou")
end
local function cbStore()
cclog("cbStore")
end
local function cbFriends()
cclog("cbFriends")
end
local function cbGonglve()
cclog("cbGonglve")
end
local bHome = createBtn("home", cbHome);
local bFuben = createBtn("fuben", cbFuben);
local bZhandou = createBtn("zhandou", cbZhandou);
local bStore = createBtn("store", cbStore);
local bFriends = createBtn("friends", cbFriends);
local bGonglve = createBtn("gonglve", cbGonglve);
local menu = CCMenu:create()
menu:addChild(bHome)
menu:addChild(bFuben)
menu:addChild(bZhandou)
menu:addChild(bStore)
menu:addChild(bFriends)
menu:addChild(bGonglve)
local size = bHome:getContentSize().width;
local gap = 8
bHome:setPosition(-3*(size + gap), 0)
bFuben:setPosition(-2*(size + gap), 0)
bZhandou:setPosition(-1*(size + gap), 0)
bStore:setPosition(0*(size + gap), 0)
bFriends:setPosition(1*(size + gap), 0)
bGonglve:setPosition(2*(size + gap), 0)
menu:setPosition( 0, origin.y + visibleSize.height / 2)
node:addChild(menu)
return node
end
toluafix, CCNode::registerScriptHandler, toluafix_isfunction
游戏开发与前端框架整合技术
本文探讨了游戏开发中如何高效地与前端框架进行整合,重点介绍了Unity、Cocos2d-X等游戏引擎与Vue、React等现代前端框架之间的交互方式及优化策略。
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