package
{
import flash.display.Sprite;
import flash.events.Event;
import flash.events.KeyboardEvent;
import flash.events.MouseEvent;
import flash.events.TimerEvent;
import flash.utils.Timer;
/**
* @author FLASH023
* @date 2011-5-4 24:14
**/
public class JBKey extends Sprite
{
private var timer:Timer;
private var time:uint;
public function JBKey():void {
timer = new Timer(1000);
timer.addEventListener (TimerEvent.TIMER , onTimer);
reset_btn.addEventListener (MouseEvent.CLICK, onClick);
onClick(null);
}
private function onClick(e:MouseEvent):void
{
time = 10;
timer.reset();
timer.start ();
reset_btn.enabled = false;
key_txt.text = "";
}
private function onTimer(e:TimerEvent ):void
{
time_txt.text = --time+"";
if (time <= 0) {
timer.stop();
reset_btn.enabled = true;
stage.addEventListener (KeyboardEvent.KEY_DOWN, kewDown);
}
}
private function kewDown(e:KeyboardEvent):void
{
key_txt.text = String.fromCharCode(e.keyCode)+"";
//
stage.removeEventListener (KeyboardEvent.KEY_DOWN, kewDown);
}
}
}