import game.core.GameView; import java.util.ArrayList; import android.app.Activity; import android.gesture.Gesture; import android.gesture.GestureLibraries; import android.gesture.GestureLibrary; import android.gesture.GestureOverlayView; import android.gesture.Prediction; import android.gesture.GestureOverlayView.OnGesturePerformedListener; import android.os.Bundle; import android.view.SurfaceView; import android.view.ViewGroup; import android.view.ViewGroup.LayoutParams; import android.view.Window; import android.widget.FrameLayout; import android.widget.Toast; public class GestureActivity extends Activity implements OnGesturePerformedListener { protected GameView surfaceView; protected GestureOverlayView gestureOverlayView; protected GestureLibrary mLibrary; protected FrameLayout frameLayout; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); gestureOverlayView = new GestureOverlayView(this); surfaceView = new GameView(this); frameLayout = new FrameLayout(this); //gestureOverlayView.addView(surfaceView); gestureOverlayView.setOrientation(gestureOverlayView.ORIENTATION_VERTICAL); gestureOverlayView.setEventsInterceptionEnabled(true); gestureOverlayView.setGestureStrokeType(gestureOverlayView.GESTURE_STROKE_TYPE_MULTIPLE); mLibrary = GestureLibraries.fromRawResource(this, R.raw.gestures); gestureOverlayView.addOnGesturePerformedListener(this); frameLayout.addView(surfaceView, 0); frameLayout.addView(gestureOverlayView,1); setContentView(frameLayout); } @Override public void onGesturePerformed(GestureOverlayView overlay, Gesture gesture) { // TODO Auto-generated method stub ArrayList predictions = mLibrary.recognize(gesture); // one prediction needed if (predictions.size() > 0) { Prediction prediction = predictions.get(0); // checking prediction if (prediction.score > 1.0) { // and action Toast.makeText(GestureActivity.this, prediction.name, Toast.LENGTH_SHORT).show(); } } } }本文出处
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