#include <windows.h> /**//* Declare Windows procedure */ LRESULT CALLBACK WindowProcedure (HWND, UINT, WPARAM, LPARAM); /**//* Make the class name into a global variable */ char szClassName[ ] ="WindowsApp"; int WINAPI WinMain (HINSTANCE hThisInstance, HINSTANCE hPrevInstance, LPSTR lpszArgument, int nFunsterStil) ...{ HWND hwnd; /**//* This is the handle for our window */ MSG messages; /**//* Here messages to the application are saved */ WNDCLASSEX wincl; /**//* Data structure for the windowclass */ /**//* The Window structure */ wincl.hInstance = hThisInstance; wincl.lpszClassName = szClassName; wincl.lpfnWndProc = WindowProcedure; /**//* This function is called by windows */ wincl.style = CS_DBLCLKS; /**//* Catch double-clicks */ wincl.cbSize =sizeof (WNDCLASSEX); /**//* Use default icon and mouse-pointer */ wincl.hIcon = LoadIcon (NULL, IDI_APPLICATION); wincl.hIconSm = LoadIcon (NULL, IDI_APPLICATION); wincl.hCursor = LoadCursor (NULL, IDC_ARROW); wincl.lpszMenuName = NULL; /**//* No menu */ wincl.cbClsExtra =0; /**//* No extra bytes after the window class */ wincl.cbWndExtra =0; /**//* structure or the window instance */ /**//* Use Windows's default color as the background of the window */ wincl.hbrBackground = (HBRUSH) COLOR_BACKGROUND; /**//* Register the window class, and if it fails quit the program */ if (!RegisterClassEx (&wincl)) return0; DWORD dwStyle = WS_SIZEBOX; /**//* The class is registered, let's create the program*/ hwnd = CreateWindowEx ( 0, /**//* Extended possibilites for variation */ szClassName, /**//* Classname */ "Windows App", /**//* Title Text */ dwStyle, //WS_OVERLAPPEDWINDOW, /* default window */ CW_USEDEFAULT, /**//* Windows decides the position */ CW_USEDEFAULT, /**//* where the window ends up on the screen */ 200, /**//* The programs width */ 80, /**//* and height in pixels */ HWND_DESKTOP, /**//* The window is a child-window to desktop */ NULL, /**//* No menu */ hThisInstance, /**//* Program Instance handler */ NULL /**//* No Window Creation data */ ); // style with caption dwStyle = GetWindowLong(hwnd, GWL_STYLE); // style without caption dwStyle ^= WS_CAPTION; SetWindowLong(hwnd, GWL_STYLE, dwStyle); RECT rect; GetWindowRect(hwnd, &rect); //SetWindowLong will not take effect until you call the SetWindowPos SetWindowPos(hwnd, NULL, rect.left, rect.top, rect.right - rect.left +1, rect.bottom - rect.top +1, SWP_NOZORDER); SetWindowPos(hwnd, NULL, rect.left, rect.top, rect.right - rect.left -1, rect.bottom - rect.top -1, SWP_NOZORDER); /**//* Make the window visible on the screen */ ShowWindow (hwnd, nFunsterStil); /**//* Run the message loop. It will run until GetMessage() returns 0 */ while (GetMessage (&messages, NULL, 0, 0)) ...{ /**//* Translate virtual-key messages into character messages */ TranslateMessage(&messages); /**//* Send message to WindowProcedure */ DispatchMessage(&messages); } /**//* The program return-value is 0 - The value that PostQuitMessage() gave */ return messages.wParam; } /**//* This function is called by the Windows function DispatchMessage() */ LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) ...{ switch (message) /**//* handle the messages */ ...{ case WM_DESTROY: PostQuitMessage (0); /**//* send a WM_QUIT to the message queue */ break; default: /**//* for messages that we don't deal with */ return DefWindowProc (hwnd, message, wParam, lParam); } return0; }