CCSprite *sprite = CCSprite::create();
CCPoint p = sprite->getAnchorPoint();
sprite->setAnchorPoint(ccp(0, 0));
CCRenderTexture *renderer=CCRenderTexture::create(sprite->getContentSize().width,sprite->getContentSize().height);
renderer->begin();
sprite->visit();
renderer->end();
sprite->setAnchorPoint(p);
CCImage *image = renderer->newCCImage();
image->saveToFile("", false);