Microsoft Patching Internals

P.A.T.C.H. - Ultimate Patching System [FULL] This version contains full core source codes! This is the only difference between this and the normal package! P.A.T.C.H. is a professional solution for applications/games patching and updating. It contains all features you need: installer, patcher, launcher, repairer, patches creator, FTP uploader, etc. An all-in-one, smart and clean solution! It can generate very small patches thanks to its included file binary diffing algorithm. What does it mean? It means that if you change only 5 bytes in your game, P.A.T.C.H. will create a patch that will change only those 5 bytes on users' builds, instead of downloading the entire edited file. Your users will be able to maintain updated their application copies with no pain or headaches, by saving bandwidth and time. Your users will love you! In addition, you will be able to create small-sized patches (and upload them) quickly with included tools! It includes Unity integrated tools and standalone version (if someone prefers to use it). You can export Unity integrated P.A.T.C.H. for each supported platform, thanks to Unity. Standalone P.A.T.C.H. can be compiled for each platform you need with Xamarin/Mono. You can check out this feature in P.A.T.C.H. documentation. P.A.T.C.H. supports each type of application: Unity based or standalone. Main features: - Binary diffing algorithm - Very small patches - Bandwidth saving - Checking for patches hash - Strong patches ZIP compression - A lot of raised event to hook to monitor what P.A.T.C.H. is doing - Encrypted configs - Customizable settings - Very flexible - No tricky configurations, no headaches! - Simple server side - Comes with launcher source code - If download fails, it will take care to download again failed patch for customizable attempts amount - Launching argument to avoid obsolete clients - Patch rollback feature: if patch process fails all changes will be discarded to avoid a build corruption - Hash validation for patched files - Linear and non-linear patches application - Files download over HTTP, HTTPS, FTP and file system - One-click-deploy - FTP Uploader - Installer and Repairer feature - Shortcuts creation - In-game embedded patcher - Self-update feature - WPF and WinForms examples too - Command Line tool 立即下载
Author: EliCZ  .

Caveat Emptor

This article was not written to read like a novel. It is a to-the-point technical dump describing the inner workings of Microsoft's cold and hot patching process. The majority of the symbolic names listed below have been derived from NTDLL and NTOSKRNL. Please post any questions you may have directly (for the benefit of others) to this article and the author will gladly respond. The article may be updated in the future to include some of these answers inline.

A companion download including examples and appropriate header files is available for download: MSPatching.zip.

Cold Patching

Replacing functions by replacing their containers - files and sections.

The image to patch is "atomically replaced" with an image that contains all code and data contained within the original plus the fixed functions and redirections to them through embedded hooks. The functions to update are statically hooked and the hooks transfer the execution to the fixed functions in the '.text_CP' or '.text_CO' section of a coldpatch module. This section is followed by the '.DBG_POR' section in situations where the original '.data' section has to be modified. In other cases, the '.text_CP' / '.text_CO' sections are followed by '.data_CP' or '.data_CO'. Overall, there can theoretically be as many _CP / _CO sections as the original image has (.text, rdata, .data, etc..). The '.DBG_POR' section contains module imports, exports and a debug information. The debug information for the coldpatch module usually consists of two entries. The first entry is of CODEVIEW type, the second is RESERVED10. RESERVED10 data contains the coldpatch debug information that is comprised of the HOTPATCH_DEBUG_HEADER structure followed by HOTPATCH_DEBUG_DATA structure. HOTPATCH_DEBUG_HEADER.Type has value DEBUG_SIGNATURE_COLDPATCH. The contents of HOTPATCH_DEBUG_DATA are used in a process called 'target module validation' when the validation of the original module fails and hotpatch checks if there is a coldpatch present.

The atomic file replacement is realized by filling the SYSTEM_HOTPATCH_CODE_INFORMATION.RenameInfo structure and calling SYSTEM_HOTPATCH_CODE_INFORMATION.Flags.HOTP_RENAME_FILES sub-function of ExApplyCodePatch (SystemHotpatchInformation class of Nt/ZwSetSystemInformation) function. HOTP_RENAME_FILES sub-function is not implemented in the newer OS versions/builds.

Replacing the image on a volume doesn't mean that all the newly created processes will load/contain the updated image. For the system purposes, security or for increasing module loading speed, a sections can be emplyed in the process of the image loading. The section for a system module (ntdll.dll, ...) is updated by HOTP_UPDATE_SYSDLL sub-function (no structure required). The section for the loader (from /KnownDlls object directory) is updated by calling HOTP_UPDATE_KNOWNDLL with AtomicSwap sub-structure filled. The old object's name is swapped with newly created temporary object (update.exe names the section 'ColdPatchInstallationInProgres') in the object directory.

Hot Patching

Replacing functions by replacing their code in the memory. Available since Server 2003 SP0, XP SP2 x86, ia64, x64.

Functions were successfully fixed on the volume. Now they should be changed in the memory - in the kernel memory for kernel modules or in the memory of user processes that contain the module to update. The functions to patch are dynamically hooked - one sufficiently long CPU instruction or data (pointer, RVA) of the function to fix is replaced with a branch instruction (pointer, RVA) that redirects an execution flow to a fixed function in the hotpatch module. After applying the hooks, the patched module in memory looks like the coldpatch module, just the targets of the branch instructions do not lie within '.text_CP' section but in the code section(s) of the hotpatch module.

The hotpatch module may contain the debug information similar to the coldpatch's one, just RESERVED10 data consists of HOTPATCH_DEBUG_HEADER only and HOTPATCH_DEBUG_HEADER.Type has value DEBUG_SIGNATURE_HOTPATCH.

The hotpatch module must contain a section named '.hotp1 ' that is at least 80 bytes (sizeof(HOTPATCH_HEADER)) long and that must begin with a HOTPATCH_HEADER structure. The structure is used for validating the target module, fixing relocations and creating intermediate RTL_PATCH_HEADER structure.

When applying the hotpatch to a user module, an updating agent enumerates the processes and creates remote threads into them that execute ntdll.LdrHotPatchRoutine. Newer OS versions/builds allow the remote thread creation from the kernel mode when HOTP_INJECT_THREAD sub-function is called and InjectInfo sub-structure is correctly filled.

LdrHotPatchRoutine checks if HOTP_USE_MODULE flag is set and the target module, whose base name is specified in UserModeInfo.TargetNameOffset, is present in the process. When applying the hotpatch to a kernel module, (ntoskrnl.MmHotPatchRoutine) both HOTP_USE_MODULE and HOTP_KERNEL_MODULE flags must be set and KernelInfo sub-structure must be filled.

The Source (hotpatch) module is loaded and checked for the presence of '.hotp1 ' section, HOTPATCH_HEADER.Signature and Version. If RTL_PATCH_HEADER for the source module already exists, hooks were successfully applied and HOTP_PATCH_APPLY flag is clear, the hooks are removed. Otherwise RTL_PATCH_HEADER is created, the target module whose name is in HOTPATCH_HEADER.TargetNameRva is checked for presence and validated according to ModuleIdMethod using TargetModuleIdValue. If there's a validation mismatch, system checks whether the target module is the coldpatch according to the coldpatch debug info. If it is the coldpatch, PATCHFLAG_COLDPATCH_VALID flag is set in RTL_PATCH_HEADER.PatchFlags.

The functions to fix may access the target image, they can call its functions and use its variables (it means pointers and call and jump targets do not have to be in the hotpatch module because they point directly to the target module). Such codes must be fixed using special relocation fixups from HOTPATCH_HEADER.FixupRgnRva with respect to HOTPATCH_HEADER.OrigHotpBaseAddress and HOTPATCH_HEADER.OrigTargetBaseAddress. Then the functions function as they would be called from the original module. Number of the HOTPATCH_FIXUP_ENTRY structures in the HOTPATCH_FIXUP_REGION must be even number. If the hotpatch contains standard base relocations, they usually apply only to a pointers to hotpatch's import table (APIs).

Various places of the target module can be validated according to HOTPATCH_VALIDATION structures in HOTPATCH_HEADER.ValidationArrayRva. Validations with option HOTP_Valid_Hook_Target are skipped (those are the places to patch).

HOTPATCH_HOOK_DESCRIPTOR structures are prepared according to HOTPATCH_HOOK structures in HOTPATCH_HEADER.HookArrayRva. HOTPATCH_HOOK.HookOptions contain in their first 5 bits the length of the instruction to replace and it must be at least as long as the length of the branch instruction - the rest is, for some hook types, padded with bytes of value 0xCC.

Again there's possibility to validate the bytes that will be replaced (HOTP_Valid_Hook_Target has now no effect). If there's a mismatch and the patch place already contains the adequate branch instruction, a list of RTL_PATCH_HEADER structures in TargetModule.LDR_DATA_TABLE_ENTRY.PatchInformation is traversed and bytes at HOTPATCH_HOOK_DESCRIPTOR.CodeOffset are compared with the prepared branch instruction. If there's mismatch and the target module is the coldpatch, the validation succeeds for some hook types, for the other ones is checked whether the branch instruction points into the coldpatch.

Upon succesfull validation and hook preparation are the remaining members of RTL_PATCH_HEADER filled in, the sections of the target module are made writable and the hooks are written by calling ExApplyCodePatch with RTL_PATCH_HEADER.CodeInfo and HOTP_PATCH flag set. If the patch application succeeds, RTL_PATCH_HEADER is linked to TargetModule.LDR_DATA_TABLE_ENTRY.PatchInformation list.
  • There's no security issue: Debug and LoadDriver privileges must be enabled for all Cold/HotPatch operations except for user mode hotpatching or when applying CodeInfo directly. CodeInfo cannot be directly applied to kernel when calling ExApplyCodePatch from user mode.
  • CodeInfo is applied "os-atomically" - the preemption is unlikely.
  • Function to fix doesn't have to be compiled (/linked) with /hotpatch (/functionpadmin) option.
  • There's no public tool (special version of C compiler, linker?) for creating the cold/hotpatches. It is possible to write a tool that will add/write to '.hotp1 ' section of image created by normal compiling/linking but there are 2 problems:
    • How to write the new function with instructions pointing to target module and with this conjuncted
    • Fixup handling. Anyway, one doesn't have to use the target module functions/data so there's no need for the hotpatch fixups.
Hook Types

HOTP_Hook_None

HOTP_Hook_VA32
32 bit value/pointer, 4 bytes

HOTP_Hook_X86_JMP
x86/64 long relative jump, E9 Rel32, <-2GB..2GB-1>,
Rel32 constructed according to Hook/HotpRva,
>= 5 bytes, padded with 0xCC

HOTP_Hook_PCREL32
not yet implemented,
for fixing Rel32 of x86/64 call or jump, 4 bytes

HOTP_Hook_X86_JMP2B
x86/64 short relative jump, EB Rel8 <-128B..127B>,
Rel8 is in HotpRva,
>= 2 bytes, padded with 0xCC

HOTP_Hook_VA64
64 bit value/pointer, 8 bytes

HOTP_Hook_IA64_BRL
ia64 branch, at HookRva must be a supported template type
>= 16 bytes

HOTP_Hook_IA64_BR
not yet implemented

HOTP_Hook_AMD64_IND
x86/64 absolute indirect jump, FF 25 [Offset32 / Rip+Rel32]
HotpRva (+Rip) must point to a variable that contains a pointer to fixed function,
>= 6 bytes, padded with 0xCC

HOTP_Hook_AMD64_CNT
16bit value/pointer, 2 bytes Hook combinations are allowed - HOTP_Hook_X86_JMP2B + HOTP_Hook_X86_JMP is typical. When the distance hotpatch-target exceeds 2GB, HOTP_Hook_AMD64_IND must be employed on x86/64. One then needs a place to store the pointer specified in [Offset32 / Rip+Rel32]. For x86 it can be inside the hotpach module but for x64 not. HOTP_Hook_AMD64_IND + HOTP_Hook_VA64 is the solution. /hotpatch option for x64 is not yet implemented but I would suggest:

  Buffer: //for HOTP_Hook_VA64
    8x nop
  FnStart:
    48 8D A4 24 00 00 00 00  lea rsp, [rsp + 0]  - 2 bytes more than required
   or
    0F 8x 00 00 00 00   j?? ___FCKpd___06 - as long as required but slower

  In Colpatch/After Hotpatching it could look like:
  Buffer:
    Ptr64FnContinue
  FnStart:
    FF 25 F2 FF FF FF  jmp qword ptr [Buffer] //[Rip-14]
    CC
    CC

Of course there's possibility to make a triple patch: JMP2B -> IND -> VA64.

x86 Patch Examples

Function created with /hotpatch, "semi-hotpachable" function, "non-hotpatchable" function. You may notice there's replaced more than one CPU instruction (5x nop with long relative jmp) but the nops are not involved in the function - they serve as buffer.

Original FunctionColdPatch/After HotPatchingIn Cold/HotPatch
5x 90         5x   nop
FnStart:      
8B FF         mov  edi, edi
55            push ebp
8B EC         mov  ebp, esp
56            push esi
57            push edi
8B 35 g_Data  mov  esi, g_Data


5x 90         5x   nop
FnStart:      
55            push ebp
8B EC         mov  ebp, esp
56            push esi
57            push edi
8B 35 g_Data  mov  esi, g_Data


FnStart:      
55            push ebp
8B EC         mov  ebp, esp
56            push esi
57            push edi
8B 35 g_Data  mov  esi, g_Data
E9 Rel32      jmp  FnContinue
FnStart:      
EB F9         jmp  $-5
55            push ebp
8B EC         mov  ebp, esp
56            push esi
57            push edi
8B 35 g_Data  mov  esi, g_Data


E9 Rel32      jmp  FnContinue
FnStart:      
55            push ebp
EB F8         jmp  $-6
56            push esi
57            push edi
8B 35 g_Data  mov  esi, g_Data


FnStart:      
55            push ebp
8B EC         mov  ebp, esp
56            push esi
57            push edi
E9 Rel32      jmp  FnContinue
CC            int  3
FnStart:      
FnContinue:   
55            push ebp
8B EC         mov  ebp, esp
56            push esi
57            push edi
8B 35 g_Data  mov  esi, g_Data
              ; fixup required


FnStart:      
55            push ebp
FnContinue:   
8B EC         mov  ebp, esp
56            push esi
57            push edi
8B 35 g_Data  mov  esi, g_Data
              ; fixup required

FnStart:      
55            push ebp
8B EC         mov  ebp, esp
56            push esi
57            push edi
FnContinue:   
8B 35 g_Data  mov  esi, g_Data
              ; fixup required


References

- Inside Update.exe - http://www.microsoft.com/technet/prodtechnol/windowsserver2003/deployment/winupdte.mspx
- KB packages for Server2003 x86 that contain the cold/hotpatches: 819696, 823182, 888113, 893086, 899588, 901190  
本地部署开源视频会议解决方案 Jitsi Meet 并实现外网访问 Jitsi Meet 是一款基于 WebRTC 技术的开源视频会议解决方案,它允许用户通过互联网进行高质量的视频通话、语音通话和文本聊天,非常适合用于在线教育、远程办公、团队协作等场景。本文将详细介绍如何利用 Docker 在本地部署 Jitsi Meet 并结合路由侠实现外网访问本地部署的 Jitsi Meet。 阅读详情

相关推荐

R语言分类变量的统计描述

三篇介绍了连续变量的统计描述的R语言相关函数,计算数值的相关统计指标。本文介绍分类变量的统计描述及如何在R语言中实现。 不同于连续变量,分类变量的统计描述主要是汇总分类变量各类别例数及百分比。 1、table()函数 ...

zsc943290710的博客 1万+

hotpatch逆向代码~HotPatch.c

#include #include #include #define MEM_HOT_PATCH HotPPVOID _MmSystemLoadLock ;#define HotPatchSectionName .hotp1LIST_ENTRY _MiHotPatchList ;ERESOURCE _PsLoadedModuleResource ;LIST_ENTRY _PsLoadedM

2891

自动驾驶必备:5分钟搞懂gPTP如何实现μs级时间同步(附开源代码)

本文深入解析了gPTP协议在自动驾驶系统中实现微秒级时间同步的核心机制与工程实践。针对多传感器融合与跨域协同的严苛需求,文章拆解了gPTP的频率同步、对等延迟测量与时间偏移校正三步流程,并提供了基于linuxptp和AVnu gPTP两大开源代码库的实战配置指南与性能评估方法,助力开发者构建高精度、高可靠的车载时间同步网络。

weixin_29211309的博客 170

热补丁:为什么Windows API都以无意义的 mov edi,edi 开头?

为什么Windows函数都以无意义的MOVEDI、EDI指令开始? 我们参考Windows 的反汇编,返现函数的开始都是以mov edi,edi,它看似毫无意义(该指令将寄存器复制到自己,并没有更新标志;这是完全没有意义的。) 原因是:这是故意设计的热补丁(hot-patching)。 热补丁 这个MOV EDI, EDI指令是两个字节。NOP,这仅够在跳转指令中进行修补,以便可以动态更新函数,即运行时修改一个函数的行为。 修改过程如下: 把MOV EDI, EDI修改为一条短跳转指令(一条短跳转指令恰好

CodeBowl的博客 605

碳化硅外延层厚度测量:红外干涉光谱与FFT技术详解

薄膜厚度测量是半导体制造中的关键工艺控制环节,其核心原理基于光的干涉现象。当光在薄膜上下界面反射并叠加时,会产生与厚度相关的干涉条纹。通过分析这些条纹,可以非接触、无损地获取薄膜的精确厚度信息。这项技术的核心价值在于实现了对关键工艺参数的在线、快速监控,对于提升器件性能与生产良率至关重要。在第三代半导体,尤其是碳化硅功率器件的制造中,外延层厚度直接决定了器件的击穿电压和导通电阻等核心性能。红外干涉光谱法因其对碳化硅材料在红外波段的良好透过性,成为该领域主流的厚度测量方案。通过快速傅里叶变换(FFT)对采集到

weixin_29032489的博客 309

在x86机器上运行jailhouse

jailhouse jaihouse提供了一个demo ,https://github.com/siemens/jailhouse-images可以用于编译一整套可用的demo。 适用于多个平台。编译过程主要参考https://blog.youkuaiyun.com/weixin_39541632/article/details/110422345 此demo可以生成多个平台所用的操作系统image。 ...

闲人的专栏 3005

Unity(新机)安装失败解决办法

Unity(新机)安装失败原因及解决方法一、安装失败情况二、我的解决办法 一、安装失败情况 前言:由于开发需要,我买了一个主机电脑,在新装Unity的时候,Unity出现了缺失系统文件的情况,并由此导致了一下的错误,我仅保留了部分截图 安装好后出现这个画面: 忽略后进去,我写了一个Debug:Hello Unity,但是他并不能运行 以及告诉你你缺失一个文件: 二、我的解决办法 后来我看了一下我的电脑,发现是Win7,后来重新装机,装了一个Win10,再安装Unity这些问题就解决了 顺便说一句,Un

Z_hongli的博客 7866

逻辑判断1-逻辑基础知识

判断推理学习笔记

小y的学习笔记 2135

Unity破解不成功解决方案

Unity破解不成功解决方案

w36680130的博客 2688

全覆盖路径规划开源项目Clean-robot-turtlebot3关键函数解析(下)

本系列文章主要介绍全覆盖路径规划开源项目Clean-robot-turtlebot3的相关内容,包含如下四篇文章,分别介绍了开源项目Clean-robot-turtlebot3流程的概括总结、ROS坐标系常用坐标及其变换、Clean-robot-turtlebot3关键函数解析等内容。

慕羽★的博客 2300

k8s上分离集群seatunnel部署(生产推荐)

k8s上分离集群seatunnel部署(生产推荐)

寂夜了无痕的博客 890

必知必会-Hot Patch(热补丁)的两种方案

素闻hot patch热补丁,它到底是个什么鬼?我之前只听说过,它很给力,实际上我在小学时候已经听说热补丁,国防科大教授让我们给系统打热补丁。 先看这里: 我想出来的办法代码是 热补丁Hook多线程下InlineHook解决方法-文章作者的做法 我的分析截图 原文 优缺点分析 如何对多线程程序进行补丁正是另人苦恼的事情,前两天因为工作遇到要inline hook的问

KD的疯狂实验室 1万+

RK3588 平台部署实战:OpenCV + LibTorch + FFmpeg 环境搭建与深度学习推理全流程解析

现在,你已经掌握了在RK3588上搭建OpenCV+LibTorch+FFmpeg环境的完整流程,也完成了深度学习模型的部署测试。不妨从一个具体的应用场景入手(如检测自家宠物的品种),亲手打造属于你的第一个边缘智能应用——当你看到模型在RK3588上精准输出结果时,你会发现:嵌入式深度学习的门槛,其实并没有想象中那么高。这些依赖是编译OpenCV、FFmpeg的基础,安装过程中若提示权限不足,可在命令前加。若能输出预测的类别索引,则说明环境搭建成功,模型推理流程通畅。文件,实现模型加载、图像预处理与推理。

FJN110的博客 536

Microsoft Patching Internals(HOTPATCH)

Author: EliCZ   ... Caveat EmptorThis article was not written to read like a novel. It is a to-the-point technical dump

1654

迈瑞BS系列全自动生化分析仪LIS协议接口手册(内含HL7和ASTM)

迈瑞BS系列全自动生化分析仪LIS协议接口手册,内含HL7和ASTM)

VC中sqlite的使用

在VC中对sqlite的使用,实现数据库大批数据的快速插入,读取数据库中的数据在ListCtrl中显示

【LLM】成为深入研究 Claude 的那一批研究者

本报告为专业研究者提供系统性研究Claude的路线图,解决三大核心挑战:研究对象多层性、文献过载与关键数据封闭。提出六层分析框架(意图/训练/表征/行为/系统/社会技术),明确外部研究者可行的三大路径——行为科学审计(L4)、开源模型机制验证(L3)与规范-行为耦合研究(L1×L4)。配套26周执行计划强调:1)宪法精读与系统卡分析;2)严格实验设计(表述族/混合效应模型/评测感知控制);3)首批成果4个月内产出。重点推荐规范遵循度基准、过度拒答测量等选题,并提供工具链(Petri/Inspect/circ

u012879957的专栏 552

假人有限元模型

假人模型,车辆碰撞假人有限元模型,适合做乘员安全的研究者利用

hotpatch的参考文档和一些加载驱动或者xx的方法

hotpatch的参考文档和一些加载驱动或者xx的方法

1241

NTscan扫描工具

ntscan是一个扫描器,可以扫描没有密码和弱密码的共享,先到配置文件中填写猜测的用户名和密码,扫描过程中右侧出现的是扫描日志。

Windows内核遍历驱动模块源码分析

要获取windows 内核中所有驱动模块信息,调用 系统服务函数 NtQuerySystemInformation,参数SystemInformationClass 传入SystemModuleInformation.  NtQuerySystemInformation申明如下: // // System Information Classes. // typedef enum _S

radicwei的专栏 2634

hot patching

Online Patching 说明说明:该部分内容摘自OCP 050教材。在Oracle 11g中提出了online patch(也叫hot patch)的特性;Hot patching允许我们在实例始终在线的情况下安装,启用或禁用一个修复补丁(fix)或者诊断补丁(diagnostic patches)。使用热补丁可以安装、启用和禁用正在运行的活动Oracle 实例...

weixin_34302561的博客 173

Inline HOOK API 改进版(hot-patching)

记得在之前写过一篇hook api的文章(C/C++ HOOK API(原理深入剖析之-LoadLibraryA)),那篇文章主要原理是构造一块代码字节,将LoadLibraryA函数的前面16个字节给修改,然后跳转到自定义的函数中。要调用正常的函数时,又将其unHook,这样一来再一次调用中,有一次unhook和一次hook,操作显得过于频繁。而且hook与unhook当时设计成了thiscall,因此维护传递this的寄存器(通常是ecx)就成了必然,再加上参数的传递,__Inline_Hook_Fun

技术思行 1万+

x86_64运行时动态替换函数的hotpatch机制

昨天我发了一篇关于替换运行中的内核函数的文章:Linux内核如何替换内核函数并调用原始函数 :https://blog.youkuaiyun.com/dog250/article/d...

Linux阅码场 1107

Navicat Premium 15 注册出现 No All Pattern Found! File Already Patched?

Navicat Premium 注册出现 No All Pattern Found! File Already Patched?

ZChen1996的博客 3万+

内核模式到用户模式的回调函数----这篇文章是十年前国外大牛写的

内核模式到用户模式的回调函数http://www.nynaeve.net/?p=200        NTDLL 拥有一些特定的函数被内核用来代表用户模式执行特定的功能。尽管理解这些函数对于特定的功能(比如用户模式APC)的底层实现的理解是有用的,这些函数提供的功能非常的简单。        下面是一些NTDLL导出的,内核用于与用户模式通讯的函数: 1.KiUserExceptionDis

商少 9128

VclSkin使用教程(续)

1. TSkinData TSkinData 主要用于美化你的程序, 只要把TSkinData控件放下去,它就能自动美化所有窗体。 属性 Active: 使用或取消对程序的美化。 DisableTag: 取消对某个特定的组件的美化; 把组件的Tag属性设为99就行了。 (control.tag mod 100=disabletag) SkinControls...

weixin_33766168的博客 246

navicat12No All Pattern Found!File Already Patched。

navicat12No All Pattern Found!File Already Patched。解决方法 解决方法 如果安装完Navicat Premium12。使用注册机点击patch按钮。出现No All Pattern Found!File Already Patched错误。则表示你之前安装过Navicat Premium12,然后又卸载了。后来又重新安装了Navicat Premi...

huanloveqiang的博客 1万+

BUG:Failed to create or upgrade OLR

64位CPU安装32位ORACLE参考链接:http://blog.youkuaiyun.com/robinson_0612/article/details/8294969patch: p8670579_112010_LINUX.zip如果...

cuichanla2083的博客 329

No All Pattern Found!File Already Patched?

场景还原 激活navicate出现下图场景,(小编已经遇到了n次),这次总结一下,记录下来,分享出去,帮助更多的人。 解决方法: 步骤一:删除注册表中的部分信息 1.快捷键win+r命令,然后输入regedit 2.点击确定,找到如下目录:计算机\HKEY_CURRENT_USER\Software\PremiumSoft 在上一张的Software的目录下,找到PremiumSoft。 3.我是把该目录下除了Datat的数据都删除了。 注意:Navicat中存储的是你之前使用Navicat创建的连

好吃的爆米花 10万+
上一篇: (译)使用WinDBG进行内核调试(Fundamentals)
下一篇: Reverse-Engineering Malware
iiprogram
博客等级 码龄25年 1068粉丝 1515原创
评论
成就一亿技术人!
拼手气红包6.0元
还能输入1000个字符
 
 条评论被折叠 查看
添加红包

请填写红包祝福语或标题

个

红包个数最小为10个

元

红包金额最低5元

当前余额3.43元 前往充值 >
需支付:10.00元
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付元
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值