#include <iostream>
using namespace std;
class Point
{
public:
Point(float a,float b):x(a),y(b){}
virtual ~Point(){cout<<"executing Point destructor"<<endl;}
private:
float x;
float y;
};
class Circle:public Point
{
public:
Circle(float a,float b,float r):Point(a,b),radius(r){}
~Circle(){cout<<"executing Circle destructor"<<endl;}
private:
float radius;
};
int main()
{
Point *p=new Circle(1,2,3);
delete p;
return 0;
}6-3(3)
本文介绍如何在C++中使用面向对象编程实现Circle类继承自Point类,并展示了如何正确实现析构函数以确保资源的释放。

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