-
osg::StateSet* stateset = _geometryFeild->getOrCreateStateSet();
//Alpha混合开启
-
stateset->setMode(GL_BLEND,osg::StateAttribute::ON); //取消深度测试 -
stateset->setMode( GL_DEPTH_TEST, osg::StateAttribute::OFF
); -
-
stateset->setMode( GL_LIGHTING, osg::StateAttribute::OFF | osg::StateAttribute::PROTECTED ); -
stateset->setRenderBinDetails(11, "RenderBin");//设置渲染优先级------级别理论上来讲 比 背景的node 后就行,没设置过的是-1. -