Midterm Exam: GSND5110 11899 Game Design and Analysis SEC 01 Fall 2024Haskell

Java Python Midterm Exam: GSND5110 11899 Game Design and Analysis SEC 01 Fall 2024

Question 1

1 / 1 pts

According to the Shut Up and Sit Down video on Tabletop Roleplaying Games, what can video game designers learn from these games?

Video game designers should prioritize designing linear and pre-scripted storylines.

Video game designers should focus more on complex rules and statistics to enhance gameplay depth.

Video game designers should avoid allowing players to make choices to maintain a structured experience.

Correct!

Video game designers should encourage player agency and creativity in shaping the narrative.

This is the correct answer. The video highlights that video game designers can benefit from tabletop RPGs by adopting the lesson of encouraging player agency and creativity in shaping the narrative. This approach allows players to have a more immersive and personalized experience.

Question 2

1 / 1 pts

In the Art of Game Design, Jesse Schell describes how punishment can be used to motivate players and he summarizes the research on the topic by stating which of the following sentences?

One thing that psychological study has shown is that reward is always a better tool for reinforcement than punishment for casual players. Whenever possible, if you need to encourage a casual player to do something, it is better to use a reward than a punishment, if you can.

One thing that psychological study has shown is that punishment is always a better tool for reinforcement than reward. Whenever possible, if you need to encourage a player to do something, it is better to use a punishment than a reward, if you can.

One thing that psychological study has shown is that punishment is always a better tool for reinforcement than reward for hardcore players. Whenever possible, if you need to encourage a hardcore player to do something, it is better to use a punishment than a reward, if you can.

Correct!

One thing that psychological study has shown is that reward is always a better tool for reinforcement than punishment. Whenever possible, if you need to encourage a player to do something, it is better to use a reward than a punishment, if you can.

Correct!

Question 3

1 / 1 pts

The manual of the game "Lords of Waterdeep" reads as follows:

If you have any Agents in your pool, you assign 1 of them. To assign an Agent, place it on any unoccupied action space of a Building, whether a basic Building or one that has been put into play. You cannot place an Agent on an action space that contains another Agent (yours or another player's) or on Buildings that are not yet in play.

When you assign an Agent, follow the instructions for that action space. You take that action just once.

What kind of mechanic is this?

Secret Unit Deployment

Correct!

Worker Placement

Correct

Point to Point Movement

Role Playing

Question 4

1 / 1 pts

Which type of complexity in games is characterized by a ruleset that is often hard to learn but enjoyable for those who like mastering intricate rules?

Correct!

Innate complexity

Innate complexity: This is the correct answer. Innate complexity in games is characterized by rules that are complex due to attempts to simulate real-world situations or the addition of extra rules for balance. Games with innate complexity may be challenging to learn but can be enjoyable for those who like mastering complex rulesets.

Fundamental complexity

Extrinsic complexity

Emergent complexity

Question 5

1 / 1 pts

The manual of the game "Blood Rage" reads as follows:

I. Gods' Gifts Phase Take the deck of cards from the Age Track relative to the current Age and deal 8 cards to each player. Th ere will always be two cards left over after that (four in a 2-player game). Discard these cards, without looking at them. Each player inspects the eight cards dealt to them and selects one to keep, placing it face down on their clan sheet, on top of the symbol of their clan animal. Once everyone has placed a card o Midterm Exam: GSND5110 11899 Game Design and Analysis SEC 01 Fall 2024Haskell n their clan shee t, everyone passes the rest of their cards to the player on their left. Now each player looks at the cards they've been passed, selects one to keep, and places it face down on t heir clan sheet. Then everyone passes their remaining cards to the left. Continue picking and passing cards until each player has placed six new cards on their clan sheet. By tha t point, everyone will have two cards left to pass. But instead of passing them, they must be discarded w ithout showing them. At the end of this phase, all players should have 6 cards in their hand, plus any card they might have sa ved from a previous Age. Keep these cards secret from the other players. You will be able to use these ca rds during the Action phase.

What kind of mechanic is being described here?

Correct!

Card drafting

Deck building

Commodity Speculation

Auction & Bidding

Question 6

1 / 1 pts

In the narrative Plot Pyramid structure, one of the 5 phases is referred to as the denouement. Which one of the follow scenes from Harry Potter and the Sorcerer’s Stone would qualify as the denouement?

Harry decides to go after the stone to keep Snape from stealing it.

Correct!

Harry wakes up in the hospital. He heroically wins the house cup and feels fully accepted at Hogwarts. He returns to home for the summer.

Harry and his friends pass through trials guarding the stone. Harry meets Voldemort, and because he is pure of heart, he beats Voldemort and escapes with the stone.

Harry is an orphan living in a cupboard under the stairs in the home of his abusive aunt and uncle. He feels odd and out of place.

Harry finds out he is a wizard and attends Hogwarts School of Witchcraft and Wizardry. He goes to class, makes friends like Ron and Hermione, makes enemies like Malfoy and Snape, and he learns about Voldemort, the evil wizard who killed his parents. He also learns that the sorcerer’s stone is hidden and guarded in the castle.

Question 7

1 / 1 pts

In the study by Sherry et al. (2006). the authors relate video games to the Uses and Gratifications paradigm. What is this paradigm about?

It is an alternative to MDA that can be used to make more motivating games.

It is a list of 6 playing motives: Novelty, Challenge, Stimulation, Harmony, Threat and Social Interaction.

Correct!

It explains how human needs lead to motives that subsequently lead to media consumption under influence of psychosocial factors.

All of these answers are correct.

Question 8

1 / 1 pts

According to Jesse Schell, which of the following are not problems commonly found with interactive storytelling?

Combinatorial Explosions

Multiple endings disappointing the player.

Time travel making tragedy obsolete.

Correct!

All of these answers are common issues for interactive storytelling.

Question 9

1 / 1 pts

What is intrinsic motivation?

Correct!

Doing something just for the sake of it.

Doing something because you are bored.

Doing something to avoid punishment.

Doing something to gain a reward.

Question 10

1 / 1 pts

Which of the follow is an example of environmental storytelling?

Correct!

A zombie being fried on an electrical fence.

The history of the game world displayed on the loading screen.

A voice-over that explains the backstory of the player's surroundings.

Question 11

1 / 1 pts

In a Game Maker's Toolkit video, Mark Brown discusses feedback loops. Which of the following is an example of a negative feedback loop?

Kill streaks in Call of Duty giving you bonuses

Correct!

Losing players getting better items in Mario Kart

Correct. Players who do poorly are made stronger which is a negative feedback loop (as the feedback goes into the opposite direction). Note that the video also shows that this needed balancing as it was not fun for the players that did well         

智慧医药系统(smart-medicine)是一款采用SpringBoot架构构建的Java Web应用程序。其界面设计简洁而富有现代感,核心特色在于融合了当前前沿的生成式人工智能技术——具体接入了阿里云的通义千问大型语言模型,以此实现智能医疗咨询功能,从而增强系统的技术先进性与实用价值。该系统主要定位为医学知识查询与辅助学习平台,整体功能结构清晰、易于掌握,既适合编程初学者进行技术学习,也可作为院校课程设计或毕业项目的参考实现。 中医舌诊作为传统医学的重要诊断手段,依据舌象的颜色、形状及苔质等特征来辨析生理状况与病理变化。近年来,随着计算科学的进步,人工智能技术逐步渗透到这一传统领域,形成了跨学科的研究与应用方向。所述的中医舌诊系统正是这一方向的实践产物,它运用AI算法对舌象进行自动化分析。系统以SpringBoot为基础框架,该框架依托Java语言,致力于简化Spring应用程序的初始化与开发流程,其突出优势在于能高效构建独立、可投入生产的应用,尤其契合微服务架构与云原生环境,大幅降低了开发者在配置方面的负担。 系统中整合的通义千问大语言模型属于生成式人工智能范畴,通过海量数据训练获得模拟人类语言的能力,可在限定领域内生成连贯文本,为用户提供近似专业医生的交互式咨询。该技术的引入有助于提升诊断过程的自动化水平与结果一致性。 在设计与体验层面,本系统强调逻辑明晰与操作简便,旨在降低用户的学习门槛,尤其适合中医知识的入门教学。整体交互模式接近百科全书式查询,功能模块精炼聚焦,因而非常适用于教育场景,例如学术项目展示或毕业设计答辩。通过直观的实践界面,使用者能够更深入地理解中医舌诊的理论与方法。 此外,系统界面遵循简约大气的设计原则,兼顾视觉美感与交互流畅性,以提升用户的专注度与使用意愿。结合AI的数据处理能力,系统可实现对舌象特征的快速提取与实时分析,这不仅为传统诊断方法增添了客观量化维度,也拓展了中医知识传播的途径。借助网络平台,该系统能够突破地域限制,使更多用户便捷地获取专业化的中医健康参考,从而推动传统医学在现代社会的应用与普及。 资源来源于网络分享,仅用于学习交流使用,请勿用于商业,如有侵权请联系我删除!
【掺铒光纤放大器(EDFA)模型】掺铒光纤放大器(EDFA)分析模型的模拟研究(Matlab代码实现)内容概要:本文介绍了掺铒光纤放大器(EDFA)分析模型的模拟研究,并提供了基于Matlab的代码实现方案。通过对EDFA的工作原理、增益特性、噪声系数等关键性能指标进行数学建模与仿真分析,帮助研究人员深入理解其在光通信系统中的作用机制。文档还列举了多个相关科研方向的技术支持内容,涵盖智能优化算法、路径规划、无人机应用、通信与信号处理、电力系统管理等多个领域,展示了Matlab在科学研究与工程仿真中的广泛应用能力。此外,文中附带网盘链接,便于获取完整的代码资源与开发工具包。; 适合人群:具备一定光学通信或电子信息背景,熟悉Matlab编程,从事科研或工程仿真的研究生、高校教师及技术研发人员。; 使用场景及目标:①用于光通信系统中EDFA性能的理论分析与仿真验证;②支持科研人员快速构建和测试EDFA模型,提升研究效率;③为教学实验、毕业设计及学术论文复现提供可靠的技术参考与代码基础。; 阅读建议:建议读者结合光通信基础知识,按照文档结构逐步运行并调试Matlab代码,重点关注模型参数设置与仿真结果分析,同时可利用提供的网盘资源拓展学习其他相关课题,深化对系统级仿真的理解。
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值