http://poj.org/problem?id=1077
Description
The 15-puzzle has been around for over 100 years; even if you don't know it by that name, you've seen it. It is constructed with 15 sliding tiles, each with a number from 1 to 15 on it, and all packed into a 4 by 4 frame with one tile missing. Let's call the missing tile 'x'; the object of the puzzle is to arrange the tiles so that they are ordered as:
where the only legal operation is to exchange 'x' with one of the tiles with which it shares an edge. As an example, the following sequence of moves solves a slightly scrambled puzzle:
The letters in the previous row indicate which neighbor of the 'x' tile is swapped with the 'x' tile at each step; legal values are 'r','l','u' and 'd', for right, left, up, and down, respectively.
Not all puzzles can be solved; in 1870, a man named Sam Loyd was famous for distributing an unsolvable version of the puzzle, and
frustrating many people. In fact, all you have to do to make a regular puzzle into an unsolvable one is to swap two tiles (not counting the missing 'x' tile, of course).
In this problem, you will write a program for solving the less well-known 8-puzzle, composed of tiles on a three by three
arrangement.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 x
where the only legal operation is to exchange 'x' with one of the tiles with which it shares an edge. As an example, the following sequence of moves solves a slightly scrambled puzzle:
1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4
5 6 7 8 5 6 7 8 5 6 7 8 5 6 7 8
9 x 10 12 9 10 x 12 9 10 11 12 9 10 11 12
13 14 11 15 13 14 11 15 13 14 x 15 13 14 15 x
r-> d-> r->
The letters in the previous row indicate which neighbor of the 'x' tile is swapped with the 'x' tile at each step; legal values are 'r','l','u' and 'd', for right, left, up, and down, respectively.
Not all puzzles can be solved; in 1870, a man named Sam Loyd was famous for distributing an unsolvable version of the puzzle, and
frustrating many people. In fact, all you have to do to make a regular puzzle into an unsolvable one is to swap two tiles (not counting the missing 'x' tile, of course).
In this problem, you will write a program for solving the less well-known 8-puzzle, composed of tiles on a three by three
arrangement.
Input
You will receive a description of a configuration of the 8 puzzle. The description is just a list of the tiles in their initial positions, with the rows listed from top to bottom, and the tiles listed from left to right within a row, where the tiles are represented by numbers 1 to 8, plus 'x'. For example, this puzzle
is described by this list:
1 2 3 x 4 6 7 5 8
is described by this list:
1 2 3 x 4 6 7 5 8
Output
You will print to standard output either the word ``unsolvable'', if the puzzle has no solution, or a string consisting entirely of the letters 'r', 'l', 'u' and 'd' that describes a series of moves that produce a solution. The string should include no spaces and start at the beginning of the line.
Sample Input
2 3 4 1 5 x 7 6 8
Sample Output
ullddrurdllurdruldr
Source
用各种方法都写一下。
又写了一个新的代码:
/*
POJ 1077 Eight
单向搜索,
从正向开始找目标点
康托展开作为hash值
AC G++ 8876K 96MS
*/
#include<stdio.h>
#include<string.h>
#include<iostream>
#include<string>
using namespace std;
const int MAXN=362881;//9!=362880
struct Node
{
int s[9];
int pre;//记录前一个结点
int dir;//记录前一个结点到该结点的方向
}que[MAXN];
bool hash[MAXN];
int path[MAXN];
int fac[]={1,1,2,6,24,120,720,5040,40320,362880};//康拖展开判重
// 0!1!2!3! 4! 5! 6! 7! 8! 9!
int cantor(int *s)
{
int sum=0;
for(int i=0;i<9;i++)
{
int num=0;
for(int j=i+1;j<9;j++)
if(s[j]<s[i])
num++;
sum+=(num*fac[9-i-1]);
}
return sum;
}
int move[4][2]={{-1,0},{1,0},{0,-1},{0,1}};//u,d,l,r
void output(int len)
{
for(int i=len-1;i>=0;i--)
{
if(path[i]==0) printf("u");
else if(path[i]==1) printf("d");
else if(path[i]==2) printf("l");
else if(path[i]==3) printf("r");
}
printf("\n");
}
void bfs()
{
int front=-1,rear=0;
que[0].pre=-1;
que[0].dir=-1;
memset(hash,false,sizeof(hash));
hash[cantor(que[0].s)]=true;
if(cantor(que[0].s)==0){output(0);return;}
while(front<rear)
{
front++;
int tmp;
for(tmp=0;tmp<9;tmp++)
if(que[front].s[tmp]==9)
break;
int x=tmp/3;
int y=tmp%3;
for(int i=0;i<4;i++)
{
int tx=x+move[i][0];
int ty=y+move[i][1];
if(tx<0||tx>2||ty<0||ty>2)continue;
que[rear+1]=que[front];
que[rear+1].pre=front;
que[rear+1].dir=i;
que[rear+1].s[tmp]=que[rear+1].s[tx*3+ty];
que[rear+1].s[tx*3+ty]=9;
int now=cantor(que[rear+1].s);
if(now==0)//到达目标
{
int len=0;
int t=rear+1;
while(que[t].pre!=-1)
{
path[len++]=que[t].dir;
t=que[t].pre;
}
output(len);
return;
}
if(!hash[now])
{
rear++;
hash[now]=true;
}
}
}
}
int main()
{
// freopen("in.txt","r",stdin);
// freopen("out.txt","w",stdout);
char str[10];
while(scanf("%s",&str)!=EOF)
{
if(str[0]=='x') que[0].s[0]=9;
else que[0].s[0]=str[0]-'0';
for(int i=1;i<9;i++)
{
scanf("%s",&str);
if(str[0]=='x') que[0].s[i]=9;
else que[0].s[i]=str[0]-'0';
}
bfs();
}
return 0;
}
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