聊聊machinery的TaskProcessor

本文深入探讨了machinery中的TaskProcessor接口及其实现者Worker的工作流程。TaskProcessor包含Process、CustomQueue和PreConsumeHandler方法。Worker结构体实现了TaskProcessor,它的Process方法详细阐述了如何处理任务,包括获取taskFunc、更新任务状态、执行任务并处理结果。Worker还提供了自定义预消费处理的设置。总结来说,machinery的TaskProcessor和Worker协同工作,确保任务的接收、处理和状态管理按预期进行。

本文主要研究一下machinery的TaskProcessor

TaskProcessor

// TaskProcessor - can process a delivered task
// This will probably always be a worker instance
type TaskProcessor interface {
	Process(signature *tasks.Signature) error
	CustomQueue() string
	PreConsumeHandler() bool
}

TaskProcessor接口定义了Process、CustomQueue、PreConsumeHandler方法

Worker

// Worker represents a single worker process
type Worker struct {
	server            *Server
	ConsumerTag       string
	Concurrency       int
	Queue             string
	errorHandler      func(err error)
	preTaskHandler    func(*tasks.Signature)
	postTaskHandler   func(*tasks.Signature)
	preConsumeHandler func(*Worker) bool
}

// CustomQueue returns Custom Queue of the running worker process
func (worker *Worker) CustomQueue() string {
	return worker.Queue
}

// Process handles received tasks and triggers success/error callbacks
func (worker *Worker) Process(signature *tasks.Signature) error {
	// If the task is not registered with this worker, do not continue
	// but only return nil as we do not want to restart the worker process
	if !worker.server.IsTaskRegistered(signature.Name) {
		return nil
	}

	taskFunc, err := worker.server.GetRegisteredTask(signature.Name)
	if err != nil {
		return nil
	}

	// Update task state to RECEIVED
	if err = worker.server.GetBackend().SetStateReceived(signature); err != nil {
		return fmt.Errorf("Set state to 'received' for task %s returned error: %s", signature.UUID, err)
	}

	// Prepare task for processing
	task, err := tasks.NewWithSignature(taskFunc, signature)
	// if this failed, it means the task is malformed, probably has invalid
	// signature, go directly to task failed without checking whether to retry
	if err != nil {
		worker.taskFailed(signature, err)
		return err
	}

	// try to extract trace span from headers and add it to the function context
	// so it can be used inside the function if it has context.Context as the first
	// argument. Start a new span if it isn't found.
	taskSpan := tracing.StartSpanFromHeaders(signature.Headers, signature.Name)
	tracing.AnnotateSpanWithSignatureInfo(taskSpan, signature)
	task.Context = opentracing.ContextWithSpan(task.Context, taskSpan)

	// Update task state to STARTED
	if err = worker.server.GetBackend().SetStateStarted(signature); err != nil {
		return fmt.Errorf("Set state to 'started' for task %s returned error: %s", signature.UUID, err)
	}

	//Run handler before the task is called
	if worker.preTaskHandler != nil {
		worker.preTaskHandler(signature)
	}

	//Defer run handler for the end of the task
	if worker.postTaskHandler != nil {
		defer worker.postTaskHandler(signature)
	}

	// Call the task
	results, err := task.Call()
	if err != nil {
		// If a tasks.ErrRetryTaskLater was returned from the task,
		// retry the task after specified duration
		retriableErr, ok := interface{}(err).(tasks.ErrRetryTaskLater)
		if ok {
			return worker.retryTaskIn(signature, retriableErr.RetryIn())
		}

		// Otherwise, execute default retry logic based on signature.RetryCount
		// and signature.RetryTimeout values
		if signature.RetryCount > 0 {
			return worker.taskRetry(signature)
		}

		return worker.taskFailed(signature, err)
	}

	return worker.taskSucceeded(signature, results)
}

//SetPreConsumeHandler sets a custom handler for the end of a job
func (worker *Worker) SetPreConsumeHandler(handler func(*Worker) bool) {
	worker.preConsumeHandler = handler
}

Worker实现了TaskProcessor接口,其Process方法先通过worker.server.GetRegisteredTask获取taskFunc,然后通过signature更新state为RECEIVED,之后设置为STARTED,之后执行task.Call(),最后根据结果更新task为failed或者success

小结

machinery的TaskProcessor接口定义了Process、CustomQueue、PreConsumeHandler方法。Worker实现了TaskProcessor接口,其Process方法先通过worker.server.GetRegisteredTask获取taskFunc,然后通过signature更新state为RECEIVED,之后设置为STARTED,之后执行task.Call(),最后根据结果更新task为failed或者success。

doc

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值