每一个像素点的颜色与glColor进行比较,最终取较小值
原图
glColor4f(1.0,0.0,0.0,1.0)时
glColor4f(0.0,0.0,0.0,1.0)时,
glColor4f(0.0,0.0,0.0,0.0);
renderInfor.getState()->setActiveTextureUnit(1);
static GLuint disp_tex_id=0;
if(disp_tex_id<=0){
glGenTextures(1, &disp_tex_id);
}
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, disp_tex_id);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, G