在学会利用U3d处理音频之后,看下面的教程。
1、 虚拟按钮
结合Vuforia 虚拟按钮制作教程,在该方法下添加对应事件。
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在 DefaultTrackableEventHandler 脚本中, OnTrackingFoun d方法触发。
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总结:
1、 和Unity3D播放音频处理方式一样
if (!button_audio.isPlaying) {
button_audio.Play();
}
1、 虚拟按钮
结合Vuforia 虚拟按钮制作教程,在该方法下添加对应事件。
复制代码
/// <summary> /// Called when the virtual button has just been pressed: /// </summary> public void OnButtonPressed(VirtualButtonAbstractBehaviour vb) { if (!button_audio.isPlaying) { button_audio.Play(); } if (button_audio.isPlaying) { button_audio.volume=1; } Debug.Log("OnButtonPressed::" + vb.VirtualButtonName); // Add the material corresponding to this virtual button // to the active material list: switch (vb.VirtualButtonName) { case "one": //myObject.transform.animation.Play(); myObject.transform.animation.Play("Take 4"); labelname = "one -> Run!"; if (!button_audio.isPlaying) { button_audio.Play(); } if (button_audio.isPlaying) { button_audio.volume=1; } break; case "two": myObject.transform.animation.Play("Take 002"); labelname = "two -> Nothing!"; if (!button_audio.isPlaying) { button_audio.Play(); } break; case "three": //myObject.transform.animation.Play("Take 4"); myObject.transform.animation.Play(); labelname = "three -> Stand!"; if (!button_audio.isPlaying) { button_audio.Play(); } break; case "four": myObject.transform.animation.Play("Take 5"); labelname = "four -> Hello!"; if (!button_audio.isPlaying) { button_audio.Play(); } break; } }2、 模型出现
在 DefaultTrackableEventHandler 脚本中, OnTrackingFoun d方法触发。
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private void OnTrackingFound() { if (!baymax_audio.isPlaying) { baymax_audio.Play (); } if (baymax_audio.isPlaying) { baymax_audio.volume = 60; } Renderer[] rendererComponents = GetComponentsInChildren<Renderer>(true); Collider[] colliderComponents = GetComponentsInChildren<Collider>(true); // Enable rendering: foreach (Renderer component in rendererComponents) { component.enabled = true; } // Enable colliders: foreach (Collider component in colliderComponents) { component.enabled = true; } Debug.Log("Trackable " + mTrackableBehaviour.TrackableName + " found"); }3、按钮事件
总结:
1、 和Unity3D播放音频处理方式一样
if (!button_audio.isPlaying) {
button_audio.Play();
}
2、对AR场景中,音效触发事件的不同
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