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using
System;
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using
System.Collections.Generic;
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using
System.Text;
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namespace
ConsoleApplication47
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{
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class Program
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{
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static void Main(string[] args)
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{
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WarShall ws = new WarShall(4);
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ws.SetVaule(0, 1, true);
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ws.SetVaule(1, 3, true);
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ws.SetVaule(3, 0, true);
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ws.SetVaule(3, 2, true);
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Console.WriteLine("Before:");
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ws.Print();
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bool[][] result = ws.GetMatrix();
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Console.WriteLine("After:");
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ws.Print();
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}
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class WarShall
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{
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bool[][] _matrix;
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public WarShall(int n)
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{
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_matrix = new bool[n][];
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for (int i = 0; i < n; i++)
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{
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_matrix[i] = new bool[n];
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}
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}
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public void SetVaule(int x, int y, bool vaule)
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{
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_matrix[x][y] = vaule;
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}
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public bool[][] Matrix
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{
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get
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{
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return _matrix;
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}
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}
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public bool[][] GetMatrix()
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{
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for (int i = 0; i < _matrix.Length; i++)
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{
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for (int x = 0; x < _matrix.Length; x++)
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{
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if (x == i)
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{
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continue;
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}
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for (int y = 0; y < _matrix.Length; y++)
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{
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if (y == i)
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{
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continue;
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}
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if (_matrix[x][i] && _matrix[i][y])
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{
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_matrix[x][y] = true;
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}
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}
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}
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}
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return _matrix;
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}
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public void Print()
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{
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for (int i = 0; i < _matrix.Length; i++)
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{
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bool[] s = _matrix[i];
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for (int j = 0; j < s.Length; j++)
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{
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Console.Write(s[j]);
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Console.Write(" ");
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}
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Console.WriteLine();
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}
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}
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}
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}
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}
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