讨厌的DragManager

本文探讨了在Flex框架下解决拖拽事件被阻止的问题。通过使用MouseMove替代DragManager进行元素拖动,实现了容器内对象的正常交互。

摘要生成于 C知道 ,由 DeepSeek-R1 满血版支持, 前往体验 >

讨厌的DragManager

 

在一个容器上覆盖了层,透明png,然后容器里面就接受不到drag的任何事件了。翻看flex框架代码发现是在DragProxy里面做的判断,还是没有对drag忽略的代码。

 

没辙了,只好用MouseMove来做了:

 

<?xml version="1.0"?>
<!-- Simple example to demonstrate the ComboBox control. -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" xmlns:local="*" 
    applicationComplete="applicationCompleteHandler()">
    <mx:Canvas id="ppp" width="440" height="267"  backgroundColor="#FFFFFF"
        blendMode="{BlendMode.LAYER}">
      <mx:Image  source="Creek.jpg" 
        maintainAspectRatio="false"
         mouseEnabled="false" mouseChildren="false" width="100%" height="100%"/>
     <mx:Canvas id="c" width="80%" height="80%"
         horizontalCenter="0" verticalCenter="0" borderStyle="solid" borderThickness="20" 
         borderColor="#33003E" backgroundColor="#E8E8E8"/>
     <local:DragIgnoreImage
         mouseEnabled="false" mouseChildren="false" width="100%" height="100%"/>     
    </mx:Canvas>
    <mx:Image id="p" width="100" height="100" source="Desert Landscape.jpg" mouseDown="imageMouseDownHandler(event)"/>
        <mx:List dragEnabled="true"> 
        <mx:dataProvider>
            <mx:String>AK</mx:String>
            <mx:String>AL</mx:String>
            <mx:String>AR</mx:String>
        </mx:dataProvider>
    </mx:List>
    <mx:Script>
        <![CDATA[
            import mx.core.IFlexDisplayObject;
            import mx.core.DragSource;
            import mx.core.UIComponent;
            import mx.events.DragEvent;
            import mx.managers.DragManager;
            private function applicationCompleteHandler():void {
                stage.addEventListener(MouseEvent.MOUSE_DOWN,stageMousedownhandler);
            }
            
            private function stageMousedownhandler(e:MouseEvent):void {
                stage.addEventListener(MouseEvent.MOUSE_MOVE,stageMouseMovehandler);
                stage.addEventListener(MouseEvent.MOUSE_UP,stageMouseUpHandler);
            }
            
            private function stageMouseMovehandler(e:MouseEvent):void {
                var p:Point = new Point(e.stageX,e.stageY);
                p = c.globalToLocal(p);
                
                if(DragManager.isDragging) {
                    if(c.getBounds(c).containsPoint(p)) {
                        c.setStyle("backgroundColor",0xFFFFF000);
                    }
                    else {
                         c.setStyle("backgroundColor",0xFF00F000);
                    }
                }
            }
            
            private function stageMouseUpHandler(e:MouseEvent):void {
                stage.removeEventListener(MouseEvent.MOUSE_MOVE,stageMouseMovehandler);
                stage.removeEventListener(MouseEvent.MOUSE_UP,stageMouseUpHandler);
            }
            
            private function imageMouseDownHandler(e:MouseEvent):void {
                var dragInitiator:Image=p;
                var ds:DragSource = new DragSource();
                ds.addData(dragInitiator, "img");               
                
                var d:Image = new Image();
                d.width = d.height = 100;
                d.source = p.source;
                DragManager.doDrag(dragInitiator, ds, e,d);
            }
        ]]>
    </mx:Script>
</mx:Application>

 

 

 

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值