[WEBGL] CREATEPRIMITIVE FAILS TO CREATE REQUIRED COMPONENTS

本文介绍了一个在Unity中使用WebGL构建场景时遇到的问题:无法创建立方体对象。问题出现的原因是在构建过程中剥离了引擎代码,导致MeshFilter、BoxCollider及MeshRenderer等组件缺失。禁用StripEngineCode选项后,问题得以解决。

摘要生成于 C知道 ,由 DeepSeek-R1 满血版支持, 前往体验 >

1. What happened

- Created a scene with a an object and a script that calls GameObject.CreatePrimitive(PrimitiveType.Cube) 
- Built for WebGL 
- Ran webgl build which failed to create the cube

2. How we can reproduce it using the example you attached 
- Build and Run for WebGL 
- Notice no cube on screen

open browser console you'll see:

Can't add component because class 'MeshFilter' doesn't exist! 
Can't add component because class 'BoxCollider' doesn't exist! 
Can't add component because class 'MeshRenderer' doesn't exist!

if you then, disable "Strip Engine Code", and rebuild. it will work fine.

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值