又快过年了,作为一名程序员,我想用自己的方式祝大家新年快乐,下图是移动端访问截图,pc端也可以访问,点击图片预览效果
这个效果是用h5的canvas+js实现的,主要技术点是如何实现一个烟花爆炸的模型,而不是如何绘制出图形图像,例如,为了逼真的模拟烟花爆炸过程中的细节,我们会发现烟花爆炸后的各个方向上运动的烟火都会有一个“尾巴”,从爆炸到烟花的消失,是一个渐变的过程,不是一下子就消失了,爆炸时,中心到爆炸边缘的粒子运动是一个口向下的二次函数。
以下是关键代码:
<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no" />
<script type="text/javascript" src="jquery.min.js"></script>
<style>
body{
margin:0px;
padding:0px;
}
html{
margin:0px;
padding:0px;
}
</style>
<script>
var screeWidth;
var screeHeight;
var img;
var my_canvas;
var context;
var size = 3;
//弧度常量
var radis = Math.PI /180;
//精灵粒子,全局的
var spriteArray = new Array();
//创建烟花队列
var gloablYanhuaArray = new Array();
gloablYanhuaArray.push( YANHUAOBJ(800,400,50,size,0));
gloablYanhuaArray.push( YANHUAOBJ(200,400,50,size,1));
//gloablYanhuaArray.push( YANHUAOBJ(400,400,50,size));
$(function() {
img = document.getElementById("tulip");
my_canvas=$("#myCanvas");
screeWidth = window.innerWidth;
screeHeight = window.innerHeight;
$("#myCanvas").attr("width",screeWidth);
$("#myCanvas").attr("height",screeHeight);
my_canvas=my_canvas[0];
context=my_canvas.getContext("2d");
setInterval("draw()",80);
setInterval("explod()",500);
window.addEventListener( 'resize', onWindowResize, false );
});
function onWindowResize(){
alert(1);
}
function clearg(){
for(var i = 0; i< gloablYanhuaArray.length;i++){
if(gloablYanhuaArray[i].dead){
gloablYanhuaArray.splice(i,1);
}
}
}
function draw(){
//console.log("精灵总数:"+spriteArray.length+",大烟花:"+gloablYanhuaArray.length);
clearg();
context.clearRect(0,0,my_canvas.width,my_canvas.height);
context.fillStyle = "#fff";;
context.fillText("当前烟花数:"+gloablYanhuaArray.length+",当前粒子数:"+spriteArray.length,100,100);
contex