40行JavaScript代码实现的3D旋转魔方动画效果


JS1K是JavaScript编程竞赛——参加竞赛的规则很简单,脚本必须小于1K,竞赛网站开始也只是为了娱乐,却意外地收到了很多优秀的作品。



这是2016年JS1k上传的作品,用几十行代码实现的一个3D旋转魔方:



原代码在此:

function z(t, e) {
    return t? e? t.appendChild(e) : "width:"+t+"px;height:"+t+"
px;position:absolute;" : document.createElement("div") } function w() { ++t==360&&(t=0, x=++x%3) for (i in m) 2 == m[i][s[x]] ? m[i][u][a] = r+s[x]+"(" + t + "deg)" : 0; c[u][a] = r+"3d(1,1,1," + t + "deg)", requestAnimationFrame(w) } var a = "transform", p = "background-color:", y = a+"-style:preserve-3d;", u = "style", v = "cssText", B = z(), c = z(), t = x = 0, d, e, f, g, h, k, l, m = [], n, i, r="rotate", s = ["X","Y","Z"]; B[u][v] = "perspective:900px;"+z(600)+p+"#666"; c[u][v] = y + z(240) +"top:30%;left:30%", z(B, c), z(window.b, B); for (l = 27; l--; z(c, f)) { f = z(), f[u][v] = y + z(240), f.X = g = l % 3, f.Y = h = (l - g) % 9 / 3, f.Z = k = ~~(l / 9), e = z(), e[u][v] = y + z(80) +a+":translate3d(" + 80 * g + "px," +
80 * h + "px," + 80 * (k-1) + "px)"; for (n = 6; n--; z(e, d)) d = z(), d[u][v] = y + z(72) + "border-radius:9px;border:4px solid
#000;opacity:0.9;"+a+":"+r+"X(" + (4 > n ? 90 * n : 0)
+ "deg)"+r+"Y(" + (4 > n ? 0 : 4 == n ? -90 : 90) + "deg)translateZ(40px);"+p+ (0==n&&2==k?"#05C":1==n&&0==h?"#FD0":
2==n&&0==k?"#0A6":3==n&&2==h?"#FFF":4==n&&0==g?"#F60":5==n&&2==g?"#C24":"#000"); z(f, e), m.push(f) } w();


作品地址 http://js1k.com/2016-elemental/demo/2611





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//存为MoFang.java import java.applet.Applet ; import java.awt.*; import com.sun.j3d.utils.applet.MainFrame ; import java.awt.BorderLayout ; import com.sun.j3d.utils.universe.SimpleUniverse ; import javax.media.j3d.*; import javax.vecmath.*; import com.sun.j3d.utils.behaviors.mouse.*; import com.sun.j3d.utils.behaviors.keyboard.*; import com.sun.j3d.utils.picking.behaviors.*; import com.sun.j3d.utils.geometry.*; import com.sun.j3d.utils.image.TextureLoader ; import javax.swing.*; import java.awt.*; import java.awt.event.*; import javax.swing.JFrame.*; import javax.swing.*; class mySimpleUniverse extends Applet { BranchGroup createSceneGraph(Canvas3D canvas) { //System.out.print("**1**"); //创建变换组,无用的t3D Transform3D t3d=new Transform3D(); TransformGroup trans=new TransformGroup(t3d); trans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); trans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); //创建分枝组 BranchGroup objRoot=new BranchGroup(); //测试 //SomeShape3D.book3D( this, trans); SomeShape3D.addText3DDonghua(trans,"魔方",new Point3f(-7.0f,6.0f,6.0f),0.1f,new Color3f(1.0f,0.0f,0.0f),1); //初始化数据结构 System.out.println("\n\n载入方块,并向变换组中加入每个方块的坐标系和方块..."); for(int i=0;i<=2;i++) for(int j=0;j<=2;j++) for(int k=0;k<=2;k++) { int[] p; p=Position.getPxyzFromPositionAy(i,j,k,MoFang.positionArray); MoFang.blockArray[i][j][k]=new Block(i,j,k,p[0],p[1],p[2],trans,t3d,objRoot,this); } System.out.println("加入每个方块的坐标系和方块,完成.\n"); //创建大坐标轴,自动加到主坐标系 SomeShape3D.zuoBiaoZhuBigXShape3D(trans); SomeShape3D.zuoBiaoZhuBigYShape3D(trans); SomeShape3D.zuoBiaoZhuBigZShape3D(trans); //创建边界对象 BoundingSphere bounds=new BoundingSphere(new Point3d(0.0,0.0,0.0),100); //创建鼠标pick为,加到分支组objRoot PickRotateBehavior pickRotate=new PickRotateBehavio
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