bool Text::init()
{
TBase::init();
//particle
CCSize winSize = CCDirector::sharedDirector()->getWinSize();
//CCParticleExplosion *particle = CCParticleExplosion::create();//星点
//CCParticleFireworks *particle = CCParticleFireworks::create();//烟花
//CCParticleFire *particle = CCParticleFire::create();//火
//CCParticleMeteor *particle = CCParticleMeteor::create();//流星
//CCParticleSpiral *particle= CCParticleSpiral::create();
//CCParticleSmoke*particle = CCParticleSmoke::create();烟雾
//CCParticleSun *particle = CCParticleSun::create();//太阳
//CCParticleRain *particle = CCParticleRain::create();//下雨
CCParticleSystemQuad *particle = CCParticleSystemQuad::create("ring.plist");
particle->setPosition(ccp(winSize.width / 2, winSize.height / 2));
particle->setDuration(4);
addChild(particle);
return true;
}Particle 离子系统
最新推荐文章于 2024-11-14 16:28:05 发布
本文探讨了在游戏开发中如何使用CCParticleSystemQuad类来创建动态的粒子效果,包括星点、烟花、火焰、流星、烟雾、太阳和下雨等。通过设置粒子系统的属性如位置、持续时间等,实现丰富的视觉效果。
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