题意:题目背景是<<我的世界>>,堆方块造房子,堆的规则是:新堆的方块必须和已有方块有重合面,而且不能往封闭空间里堆。 在三维空间中,给定一个堆的序列,判断符不符合规则。
数据范围: 1≤n≤105,1≤x,y,z≤100
思路:如果正向考虑,判断方块是否放在封闭空间很难实现。那么就逆向考虑,删除某个方块,然后用floodfill算法(其实可以想当然的用bfs实现,我就是自己实现的这个算法)。从某个点开始,格子看做障碍物,bfs找到所有可以到达的空格。如果某个格子周围没有先前被访问(bfs标记)过的点,说明一定在封闭空间中。
AC代码
#include <cstdio>
#include <cmath>
#include <cctype>
#include <bitset>
#include <algorithm>
#include <cstring>
#include <utility>
#include <string>
#include <iostream>
#include <map>
#include <set>
#include <vector>
#include <queue>
#include <stack>
using namespace std;
#pragma comment(linker, "/STACK:1024000000,1024000000")
#define eps 1e-10
#define inf 0x3f3f3f3f
#define pii pair<int, int>
typedef long long LL;
const double PI = acos(-1.0);
const int maxn = 100 + 5;
int Fre[maxn][maxn][maxn], pos[maxn][maxn][maxn];
struct node{
int x, y, z;
node(){}
node(int a, int b, int c):x(a),y(b),z(c){
}
}cube[100005];
int lx, ly, lz, rx, ry, rz;
const int dsize = 6;
const int dx[] = {1,-1,0,0,0,0};
const int dy[] = {0,0,1,-1,0,0};
const int dz[] = {0,0,0,0,1,-1};
void init() {
memset(pos, 0, sizeof(pos));
memset(Fre, 0, sizeof(Fre));
lx = ly = lz = inf;
rx = ry = rz = 0;
}
void getBorder(int x, int y, int z) {
rx = max(rx, x);
ry = max(ry, y);
rz = max(rz, z);
lx = min(lx, x);
ly = min(ly, y);
lz = min(lz, z);
}
bool isIn(int x, int y, int z) {
if(x < lx || x > rx || y < ly || y > ry || z < lz || z > rz) return false;
return true;
}
void floodfill(int x, int y, int z) {
queue<node>Q;
Fre[x][y][z] = 1;
Q.push(node(x, y, z));
while(!Q.empty()) {
node now = Q.front(); Q.pop();
x = now.x, y = now.y, z = now.z;
for(int i = 0; i < dsize; ++i) {
int px = x + dx[i], py = y + dy[i], pz = z + dz[i];
if(!isIn(px, py, pz) || pos[px][py][pz] || Fre[px][py][pz]) continue;
Fre[px][py][pz] = 1;
Q.push(node(px, py, pz));
}
}
}
bool adjacent(int x, int y, int z) {
int Free = 0, adj = 0;
for(int i = 0; i < dsize; ++i) {
int px = x + dx[i], py = y + dy[i], pz = z + dz[i];
if(!isIn(px, py, pz) && pz != 0) continue;
if((pos[px][py][pz] && !Fre[px][py][pz]) || pz == 0) adj = 1;
if(Fre[px][py][pz]) Free = 1;
}
return adj && Free;
}
bool Place(int n) {
for(int i = n-1; i >= 0; --i) {
int x = cube[i].x, y = cube[i].y, z = cube[i].z;
if(!adjacent(x, y, z)) return false;
floodfill(x, y, z);
}
return true;
}
void in(int &a) {
char ch;
while((ch=getchar()) < '0' || ch > '9');
for(a = 0; ch >= '0' && ch <= '9'; ch = getchar())
a = a*10 + ch - '0';
}
int main() {
int T, n;
scanf("%d", &T);
while(T--) {
init();
scanf("%d", &n);
int x, y, z;
for(int i = 0; i < n; ++i) {
in(x); in(y); in(z);
getBorder(x, y, z);
cube[i] = node(x, y, z);
pos[x][y][z] = 1;
}
rx++, ry++, rz++;
lx--, ly--, lz = 1;
floodfill(rx, ry, rz);
if(Place(n)) printf("Yes\n");
else printf("No\n");
}
return 0;
}
如有不当之处欢迎指出!