c#实现Prim算法

using System;
using System.Collections.Generic;
using System.Linq;

namespace Prim算法
{
    ///
    /// 顶点
    ///
    public class Vertex
    {
        public String key;
        public Vertex(String key)
        {
            this.key = key;
        }
    }
    ///
    /// 边
    ///
    public class Edge
    {
        public Vertex start;
        public Vertex end;
        public int key;
        public Edge(Vertex start, Vertex end, int key)
        {
            this.start = start;
            this.end = end;
            this.key = key;
        }
    }
    public class Prim
    {
        public static List vertexList = new List();//结点集
        public static List EdgeQueue = new List();//边集
        public static List newVertex = new List();//已经 访问过的结点

        public static void buildGraph()
        {
            Vertex v1 = new Vertex("a");
            Prim.vertexList.Add(v1);
            Vertex v2 = new Vertex("b");
            Prim.vertexList.Add(v2);
            Vertex v3 = new Vertex("c");
            Prim.vertexList.Add(v3);
            Vertex v4 = new Vertex("d");
            Prim.vertexList.Add(v4);
            Vertex v5 = new Vertex("e");
            Prim.vertexList.Add(v5);
            addEdge(v1, v2, 6);
            addEdge(v1, v3, 7);
            addEdge(v2, v3, 8);
            addEdge(v2, v5, 4);
            addEdge(v2, v4, 5);
            addEdge(v3, v4, 3);
            addEdge(v3, v5, 9);
            addEdge(v5, v4, 7);
            addEdge(v5, v1, 2);
            //addEdge(v4, v2, 2);
        }
        public static void addEdge(Vertex a, Vertex b, int w)
        {
            Edge e = new Edge(a, b, w);
            Prim.EdgeQueue.Add(e);
        }
        public static void primTree()
        {
            buildGraph();
            Vertex start = vertexList.ElementAt(0);
            newVertex.Add(start);
            for (int n = 0; n < vertexList.Count; n++)
            {
                Vertex temp = new Vertex(start.key);
                Edge tempedge = new Edge(start, start, 1000);
                foreach (Vertex v in newVertex)
                {
                    foreach (Edge e in EdgeQueue)
                    {
                        if (e.start == v && !containVertex(e.end))
                        {
                            if (e.key < tempedge.key)
                            {
                                temp = e.end;
                                tempedge = e;
                            }
                        }
                    }
                }
                if (!containVertex(temp))
                {
                    newVertex.Add(temp);
                }
            }
            foreach (Vertex item in newVertex)
            {
                Console.WriteLine(item.key);
            }
        }
        public static bool containVertex(Vertex vte)
        {
            foreach (Vertex v in newVertex)
            {
                if (v.key.Equals(vte.key))
                    return true;
            }
            return false;
        }
        public static void Main(String[] args)
        {
            primTree();
        }
    }
}
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