# define _WIN32_WINNT 0x0501
#include <string.h> //memset//typedef int SOCKET;
typedef struct sockaddr_in SOCKADDR_IN;
typedef struct sockaddr SOCKADDR;
#define TRUE 1
#define FALSE 0
static int count111 = 0;
static time_t oldtime = 0, nowtime = 0;
#include <boost/bind.hpp>
#include <boost/asio.hpp>
#include <boost/lexical_cast.hpp>
#include <boost/thread.hpp>
#include <iostream>
using namespace std;
using boost::asio::ip::tcp;
class io_service_pool
: public boost::noncopyable
{
public:
explicit io_service_pool(std::size_t pool_size)
: next_io_service_(0)
{
for (std::size_t i = 0; i < pool_size; ++ i)
{
io_service_sptr io_service(new boost::asio::io_service);
work_sptr work(new boost::asio::io_service::work(*io_service));
io_services_.push_back(io_service);
work_.push_back(work);
}
}
void start()
{
for (std::size_t i = 0; i < io_services_.size(); ++ i)
{
boost::shared_ptr<boost::thread> thread(new boost::thread(
boost::bind(&boost::asio::io_service::run, io_services_[i])));
threads_.push_back(thread);
}
}
void join()
{
for (std::size_t i = 0; i < threads_.size(); ++ i)
{
threads_[i]->join();
}
}
void stop()
{
for (std::size_t i = 0; i < io_services_.size(); ++ i)
{
io_services_[i]->stop();
}
}
boost::asio::io_service& get_io_service()
{
boost::mutex::scoped_lock lock(mtx);
boost::asio::io_service& io_service = *io_services_[next_io_service_];
++ next_io_service_;
if (next_io_service_ == io_services_.size())
{
next_io_service_ = 0;
}
return io_service;
}
private:
typedef boost::shared_ptr<boost::asio::io_service> io_service_sptr;
typedef boost::shared_ptr<boost::asio::io_service::work> work_sptr;
typedef boost::shared_ptr<boost::thread> thread_sptr;
boost::mutex mtx;
std::vector<io_service_sptr> io_services_;
std::vector<work_sptr> work_;
std::vector<thread_sptr> threads_;
std::size_t next_io_service_;
};
boost::mutex cout_mtx;
int packet_size = 0;
enum {MAX_PACKET_LEN = 4096};
class session
{
public:
session(boost::asio::io_service& io_service)
: socket_(io_service)
, recv_times(0)
{
}
virtual ~session()
{
boost::mutex::scoped_lock lock(cout_mtx);
}
tcp::socket& socket()
{
return socket_;
}
inline void start()
{
socket_.async_read_some(boost::asio::buffer(data_, MAX_PACKET_LEN),
boost::bind(&session::handle_read, this,
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred));
}
void handle_read(const boost::system::error_code& error, size_t bytes_transferred)
{
if (!error)
{
++ recv_times;
count111 ++;
struct tm *today;
time_t ltime;
time( &nowtime );
if(nowtime != oldtime){
printf("%d\n", count111);
oldtime = nowtime;
count111 = 0;
}
boost::asio::async_write(socket_, boost::asio::buffer(data_, bytes_transferred),
boost::bind(&session::handle_write, this, boost::asio::placeholders::error));
}
else
{
delete this;
}
}
void handle_write(const boost::system::error_code& error)
{
if (!error)
{
start();
}
else
{
delete this;
}
}
private:
tcp::socket socket_;
char data_[MAX_PACKET_LEN];
int recv_times;
};
class server
{
public:
server(short port, int thread_cnt)
: io_service_pool_(thread_cnt)
, acceptor_(io_service_pool_.get_io_service(), tcp::endpoint(tcp::v4(), port))
{
session* new_session = new session(io_service_pool_.get_io_service());
acceptor_.async_accept(new_session->socket(),
boost::bind(&server::handle_accept, this, new_session, boost::asio::placeholders::error));
}
void handle_accept(session* new_session, const boost::system::error_code& error)
{
if (!error)
{
new_session->start();
}
else
{
delete new_session;
}
new_session = new session(io_service_pool_.get_io_service());
acceptor_.async_accept(new_session->socket(),
boost::bind(&server::handle_accept, this, new_session, boost::asio::placeholders::error));
}
void run()
{
io_service_pool_.start();
io_service_pool_.join();
}
private:
io_service_pool io_service_pool_;
tcp::acceptor acceptor_;
};
int main()
{
//boost
int i=0;
cout<<i<<endl;
server s(554, 1);
s.run();
while(true)
{
int j=1000;
boost::this_thread::sleep(boost::posix_time::seconds(1000));
}
system("pause");
return 0;
}
注意boost代码使用asio需要编译lib后才能用
unity 用c#socket 马马虎虎能连
using UnityEngine;
using System.Collections;
using System.ComponentModel;
using System;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Threading;
public class CtoS : MonoBehaviour {
public string SendM= "-(00)-";
public string server = "127.0.0.1";
private Socket socket;
public GUIText Test;
// Use this for initialization
void Start () {
try
{
/*Connect*/
print("start");
socket = new Socket ( AddressFamily.InterNetwork ,
SocketType.Stream , ProtocolType.Tcp);
IPEndPoint tempRemoteIP = new IPEndPoint
(IPAddress.Parse(server), 554);
EndPoint epTemp = (EndPoint)tempRemoteIP;
socket.Connect(epTemp);
print("Success Connect");
/*Send*/
Byte[] bytesSent = Encoding.ASCII.GetBytes(SendM);
socket.Send(bytesSent,bytesSent.Length,0);
/*Received*/
Byte[] bytesReceived = new Byte[256];
int bytes = 0;
string page = "Server: Success Connect " + server + ":\r\n";
do
{
bytes = socket.Receive(bytesReceived,
bytesReceived.Length, 0);
page = page + Encoding.ASCII.GetString(bytesReceived, 0,
bytes);
}
while (bytes > 0);
Test.text = page;
}
catch (Exception e)
{
print(e);
}
}
// Update is called once per frame
void Update () {
}
}