1.首先在h头文件中添加引用
- #include "SimpleAudioEngine.h"
2.在init return之前,添加播放背景音乐的代码:
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CocosDenshion::SimpleAudioEngine::getInstance()->playBackgroundMusic("sd.mp3",true);//第二个参数就是是否循环播放
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CocosDenshion::SimpleAudioEngine::getInstance()->stopBackgroundMusic(true);//停止背景音乐,可以代一个布尔型参数,表示是否释放音乐文件
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CocosDenshion::SimpleAudioEngine::getInstance()->pauseBackgroundMusic();//暂停背景音乐
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CocosDenshion::SimpleAudioEngine::getInstance()->resumeBackgroundMusic();//继续背景音乐
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CocosDenshion::SimpleAudioEngine::getInstance()->rewindBackgroundMusic();//重头调用背景音乐
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CocosDenshion::SimpleAudioEngine::getInstance()->isBackgroundMusicPlaying();//返回布尔型参数,是否在放着背景音乐
- CocosDenshion::SimpleAudioEngine::getInstance()->setBackgroundMusicVolume(0.1);//设置音量0.0-1.0
3.在ccTouchesEnded方法内,添加播放音效的代码:
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int soundid = CocosDenshion::SimpleAudioEngine::getInstance()->playEffect("hit.wav");//和背景音乐一样,第二个参数是可选的,如果是true就是循环播放,否则就是只播一次
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CocosDenshion::SimpleAudioEngine::getInstance()->stopEffect(soundid);//停止音效,可以选择单独停掉一个音效,通过创建时的soundid停止
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CocosDenshion::SimpleAudioEngine::getInstance()->stopAllEffects();//停止全部音效
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CocosDenshion::SimpleAudioEngine::getInstance()->pauseEffect(soundid);//暂停单个音效
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CocosDenshion::SimpleAudioEngine::getInstance()->resumeEffect(soundid);//重新开始音效
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CocosDenshion::SimpleAudioEngine::getInstance()->pauseAllEffects();//暂停全部音效
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CocosDenshion::SimpleAudioEngine::getInstance()->resumeAllEffects();//重新开始全部音效
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CocosDenshion::SimpleAudioEngine::getInstance()->setEffectsVolume(0.5);//设置音效音量
- CocosDenshion::SimpleAudioEngine::getInstance()->unloadEffect("hit.wav");//卸载音效