// 下面的类共同协作,完成了一个对象链表
// 任何从AsyncCall继承的对象都可以插入链表 ,拥有可定义的fire函数,实现自己的功能,并在链表中依次被调动
// 链表中对象都可自动记录引用计数
// 基类, 完成记录次数的自增自减和返回
struct RefCountable_{
RefCountable_():count_(0){}
virtual ~ReCountable_(){assert(count_ == 0);}
// 自增
void RefCountReference() const{
++count_;
}
// 自减
unsigned RefCountDereference()const{
return --count_;
}
// 返回
unsigned RefCountCount()const {return count_;}
private:
mutable unsigned count_; // 在const里可以被修改
};
#define RefCountable virtual RefCountable_
template <class C> // C 都是从RefCountable_继承 有 次数自增和自减的函数
class RefCount // 此类保存 C类的对象指针 用来管理对象的引用计数
{
public:
RefCount():p_(NULL){}; // 默认构造函数
RefCount(C const *p):p_(p){reference(*this);} // 一般构造函数
~RefCount(){ // 析构函数
dereference();
}
RefCount(const RefCount &p):p_(p.p_){ // 拷贝构造函数
reference(p);
}
// 赋值构造函数 原先对象多一,本
RefCount &operator = (const RefCount &p){
C const *newP_ = p.p_;
reference(p);
dereference(newP_);
return *this;
}
//对p_成员取反后返回
bool operator !() const{
return !p_;
}
// 取指针取值
C* operator ->()const{return const_cast<C*>(p_);}
C & operator *()const { return *const_cast<C*>(P_);}
// 获取原始指针
C const * getRaw()const {return p_;}
C * getRaw(){return const_cast<C*>(p_);}
//相等和不等的比较
bool operator == (const RefCount &p) const{
return p.p_ == p_;
}
bool operator != (const RefCount &p) const{
return p.p_ != p_;
}
private:
// 原先指针调用RefCountDereference 然后释放,保存新指针
void dereference(C const *newP_ = null){
C const (*tempP_)(p_);
p_ = newP;
if (tempP_ && tempP_->RefCountDereference() == 0)
{
delete tempP_;
}
}
void reference (const RefCount &p)
{
if (p.p_)
{
p.p_->RefCountReference();
}
}
C const *p_; // C为模板类型
}
class AsyncCall :public RefCountable
{
public:
typedef RefCount <AsyncCall> Pointer;
friend class AsyncCallQueue;
AsyncCall(int aDebugSection, int aDebugLevel, const char *aName);
virtual ~AsyncCall();
void make();
bool cancel(const char *reason);
bool canceled(){return isCanceled != NULL;} // 不为空为true 为真取消 ==空 为假
virtual CallDialar * getDialar() = 0;
void print(std::ostream &os);
void dequeue(AsyncCall :: Pointer &head, AsyncCall::Pointer &prev);
void setNext(AsyncCall::Pointer aNext)
{
theNext = aNext;
}
AsyncCall::Pointer &Next(){return thNext;}
public:
const char*const name;
const int debugSection;
const int debugLevel;
const InstanceId<AsyncCall> id;
protected:
virtual bool canFire();
virtual void fire() = 0;
AsyncCall :: Pointer theNext;
private:
const char *isCanceled;
AsyncCall();
AsyncCall(const AsyncCall &);
}
AsyncCall::AsyncCall(int aDebugSection, int aDebugLevel, const char *aName):name(aName),DebugSection(aDebugSection),theNext(0),isCanceled(Null){}
AsyncCall::~AsyncCall(){assert(!theNext);} // theNext为非空时,就是存在值时,被断住
void AsyncCall::make()
{
if (canFire())
{
fire();
return;
}
if (!isCanceled)
isCanceled = "unknown reason";
}
bool AsyncCall::cancel(const char * reason)
{
isCanceled = reason;
return false;
}
bool AsyncCall::canFire()
{
return !isCanceled;
}
void AsyncCall::print(std::ostream &os)
{
os<<name;
if (const CallDialer *dialar = getDialer())
dialar->print(os);
else
os<<"(?"<<this<<"?)";
}
void AsyncCall::dequeue(AsyncCall::Pointer &head, AsyncCall::Pointer &prev)
{
if (prev != NULL)
prev->setNext(Next());
else
head = Next();
setNext(NULL)
}
class AsyncCallQueue // 链表的单间类
{
public:
static AsyncCallQueue &Instance();
void schedule(AsyncCall::Pointer &call);
bool fire();
private:
AsyncCallQueue(); // 构造函数私有,不能显式创建
void fireNext();
AsyncCall::Pointer theHead;
AsyncCall::Pointer theTail;
static AsyncCallQueue *TheInstance;
};
AsyncCallQueue* AsyncCallQueue::TheInstance = NULL;
AsyncCallQueue::AsyncCallQueue():theHead(NULL),thTail(NULL){};
// 使用head 和tail 建立链表, head指向链表头, tail指向链表尾部
// 插入时在尾部插入,使用AsyncCall theNext指针指向,然后tail 继续向后移动。
void AsyncCallQueue::schedule(AsyncCall::Pointer &call)
{
assert(call != NULL);
assert(!call->theNext); // theNext不用空时断住,必须为空
if (theHead != NULL){
assert(!theTail->theNext); // 如果theHead不为空,则 theTail的theNext必须为空才能继续执行
theTail->theNext = call;
theTail = call;
}else{
theHead = theTail=call;
}
}
bool AsyncCallQueue::fire()
{
const bool made = theHead != NULL;
// 循环调用链表的pointer成员
while(theHead != NULL)
{
fireNext();
}
return made; // 这里只返回判断头是否为空
}
// 调用头部syncCALL对象的make 并把头指针指向下一个
void AsyncCallQueue::fireNext()
{
AsyncCall::Pointer call = theHead;
theHead= call->theNext;
call->theNext = NULL;
if (theTail == call)
theTail =NULL;
call->make();
}
// 单间对象获取函数
AsyncCallQueue & AsyncCallQueue :: Instance()
{
if (!TheInstance)
TheInstance = new AsyncCallQueue();
return *TheInstance;
}
squid 源码学习2
最新推荐文章于 2018-03-23 21:40:49 发布