实现效果如下:
思路:对图像按照缩放比例进行裁剪,将裁剪后图形作为3D球形Material。
步骤:
1、SphereMeshGenerator类,作为球形Geometry
public class SphereMeshGenerator
{
private int slices = 64;
private int stacks = 32;
private Point3D center = new Point3D();
private double radius = 1;
public int Slices
{
set { slices = value; }
get { return slices; }
}
public int Stacks
{