Creating a single scene and adding nodes into it might work for small projects, but as a project grows in size and complexity, the number of nodes can quickly become unmanageable. To address this, Godot allows a project to be separated into any number of scenes. This provides you with a powerful tool that helps you organize the different components of your game.
创建单个场景并添加节点可以用于小项目,但是随着一个项目的规模和复杂性的增长,节点的数量很快变得不可管理。
为了解决这个问题,godot允许一个项目被分成任意数量的场景。
这为你提供了一个强大的工具,帮助你组织游戏中的不同事物
In Scenes and nodes you learned that a scene is a collection of nodes organized in a tree structure, with a single node as the tree root.
在场景和节点章节,你学到了场景是以树结构组织的节点集合,仅有一个根节点。
You can create as many scenes as you like and save them to disk. Scenes saved in this manner are called “Packed Scenes” and have a .tscn filename extension.
您可以创建尽可能多的场景,并将它们保存到磁盘,以这种方式保存的场景称为“填充场景”,并有a.tsc