ThreadFactory

序言

在使用ThreadPoolExecutor 创建线程池过程中需要设置一个线程工厂.这里通过源码和Jdk提供的默认线程工厂来看下它都做了什么cuiyaonan2000@163.com

线程池

在创建线程池的时候,它有七个参数可以通过构造方法设置..

全参构造方法:

 /**
     * Creates a new {@code ThreadPoolExecutor} with the given initial
     * parameters.
     *
     * @param corePoolSize the number of threads to keep in the pool, even
     *        if they are idle, unless {@code allowCoreThreadTimeOut} is set
     * @param maximumPoolSize the maximum number of threads to allow in the
     *        pool
     * @param keepAliveTime when the number of threads is greater than
     *        the core, this is the maximum time that excess idle threads
     *        will wait for new tasks before terminating.
     * @param unit the time unit for the {@code keepAliveTime} argument
     * @param workQueue the queue to use for holding tasks before they are
     *        executed.  This queue will hold only the {@code Runnable}
     *        tasks submitted by the {@code execute} method.
     * @param threadFactory the factory to use when the executor
     *        creates a new thread
     * @param handler the handler to use when execution is blocked
     *        because the thread bounds and queue capacities are reached
     * @throws IllegalArgumentException if one of the following holds:<br>
     *         {@code corePoolSize < 0}<br>
     *         {@code keepAliveTime < 0}<br>
     *         {@code maximumPoolSize <= 0}<br>
     *         {@code maximumPoolSize < corePoolSize}
     * @throws NullPointerException if {@code workQueue}
     *         or {@code threadFactory} or {@code handler} is null
     */
    public ThreadPoolExecutor(int corePoolSize,
                              int maximumPoolSize,
                              long keepAliveTime,
                              TimeUnit unit,
                              BlockingQueue<Runnable> workQueue,
                              ThreadFactory threadFactory,
                              RejectedExecutionHandler handler) {
        if (corePoolSize < 0 ||
            maximumPoolSize <= 0 ||
            maximumPoolSize < corePoolSize ||
            keepAliveTime < 0)
            throw new IllegalArgumentException();
        if (workQueue == null || threadFactory == null || handler == null)
            throw new NullPointerException();
        this.acc = System.getSecurityManager() == null ?
                null :
                AccessController.getContext();
        this.corePoolSize = corePoolSize;
        this.maximumPoolSize = maximumPoolSize;
        this.workQueue = workQueue;
        this.keepAliveTime = unit.toNanos(keepAliveTime);
        this.threadFactory = threadFactory;
        this.handler = handler;
    }

ThreadPoolExecutor 最少提供的参数的构造方法如下(即线程池允许你不设置 线程工厂 和  任务拒绝策略,并且提供默认的线程工厂和任务拒绝策略cuiyaonan2000@163.com):

 /**
     * Creates a new {@code ThreadPoolExecutor} with the given initial
     * parameters and default thread factory and rejected execution handler.
     * It may be more convenient to use one of the {@link Executors} factory
     * methods instead of this general purpose constructor.
     *
     * @param corePoolSize the number of threads to keep in the pool, even
     *        if they are idle, unless {@code allowCoreThreadTimeOut} is set
     * @param maximumPoolSize the maximum number of threads to allow in the
     *        pool
     * @param keepAliveTime when the number of threads is greater than
     *        the core, this is the maximum time that excess idle threads
     *        will wait for new tasks before terminating.
     * @param unit the time unit for the {@code keepAliveTime} argument
     * @param workQueue the queue to use for holding tasks before they are
     *        executed.  This queue will hold only the {@code Runnable}
     *        tasks submitted by the {@code execute} method.
     * @throws IllegalArgumentException if one of the following holds:<br>
     *         {@code corePoolSize < 0}<br>
     *         {@code keepAliveTime < 0}<br>
     *         {@code maximumPoolSize <= 0}<br>
     *         {@code maximumPoolSize < corePoolSize}
     * @throws NullPointerException if {@code workQueue} is null
     */
    public ThreadPoolExecutor(int corePoolSize,
                              int maximumPoolSize,
                              long keepAliveTime,
                              TimeUnit unit,
                              BlockingQueue<Runnable> workQueue) {
        this(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue,
             Executors.defaultThreadFactory(), defaultHandler);
    }

可以看到默认的线程工厂ThreadFactory的实现类是Executors.defaultThreadFactory()提供的.

ThreadFactory

看下ThreadFactory的定义

/**
 * An object that creates new threads on demand.  Using thread factories
 * removes hardwiring of calls to {@link Thread#Thread(Runnable) new Thread},
 * enabling applications to use special thread subclasses, priorities, etc.
 *
 * 
 * The simplest implementation of this interface is just:
 * 
 * {@code
 * class SimpleThreadFactory implements ThreadFactory {
 *   public Thread newThread(Runnable r) {
 *     return new Thread(r);
 *   }
 * }}
 *
 * The {@link Executors#defaultThreadFactory} method provides a more
 * useful simple implementation, that sets the created thread context
 * to known values before returning it.
 * @since 1.5
 * @author Doug Lea
 */
public interface ThreadFactory {

    /**
     * Constructs a new {@code Thread}.  Implementations may also initialize
     * priority, name, daemon status, {@code ThreadGroup}, etc.
     *
     * @param r a runnable to be executed by new thread instance
     * @return constructed thread, or {@code null} if the request to
     *         create a thread is rejected
     */
    Thread newThread(Runnable r);
}

从该接口的定义可知 使用线程工厂的方式的好处,关于线程组的可以参考: ThreadGroup_addunstarted-优快云博客

构造一个新的 Thread。实现还可以初始化 priority、name、daemon status、ThreadGroup 等。

 Constructs a new {@code Thread}.  Implementations may also initialize
     * priority, name, daemon status, {@code ThreadGroup}, etc.

即可以统一的管理多个线程,切方便处理.

DefaultThreadFactory

关于DefaultThreadFactory的设计思路如下:

Returns a default thread factory used to create new threads. This factory creates all new threads used by an Executor in the same ThreadGroup. If there is a SecurityManager, it uses the group of System. getSecurityManager, else the group of the thread invoking this defaultThreadFactory method. Each new thread is created as a non-daemon thread with priority set to the smaller of Thread. NORM_PRIORITY and the maximum priority permitted in the thread group. New threads have names accessible via Thread. getName of pool-N-thread-M, where N is the sequence number of this factory, and M is the sequence number of the thread created by this factory.

返回用于创建新线程的默认线程工厂。此工厂创建同一 ThreadGroup 中的 Executor 使用的所有新线程。如果存在 SecurityManager,则它使用 System.getSecurityManager,否则为调用此 defaultThreadFactory 方法的线程组。每个新线程都创建为非守护程序线程,其优先级设置为 Thread 中的较小者。NORM_PRIORITY 和线程组中允许的最大优先级。新线程具有可通过 Thread 访问的名称。getName of pool-N-thread-M,其中 N 是该工厂的序列号,M 是该工厂创建的线程的序列号。

关于守护线程

  • 守护线程是一种特殊类型的线程,它在后台运行,并且仅在所有非守护线程结束后才退出。 通常用于执行一些清理工作或资源释放。 与非守护线程相比,守护线程的优先级较低。
  • 当主线程执行结束后,所有在运行的子线程都直接结束,不管子任务是否完成。很多语言的垃圾收集器就运用了守护线程,去回收程序不再使用的垃圾内存。
  • 非守护线程:如果主线程销毁,用户线程继续运行且互不影响。
  • 守护线程当进程不存在或主线程停止,守护线程也会被停止。
  • 守护线程不适合用于输入输出或计算等操作,因为用户线程执行完毕,程序就dead了,适用于辅助用户线程的场景,如JVM的垃圾回收,内存管理都是守护线程。
  • 非守护线程:当所有非守护线程都终止时,JVM才会退出。若存在非守护线程仍在运行,JVM将等待它们完成。
  • 守护线程:JVM不会等待守护线程完成。只要没有非守护线程在运行,JVM将立即退出。

创建实例如下所示:

 static class DefaultThreadFactory implements ThreadFactory {
        private static final AtomicInteger poolNumber = new AtomicInteger(1);
        private final ThreadGroup group;
        private final AtomicInteger threadNumber = new AtomicInteger(1);
        private final String namePrefix;

        DefaultThreadFactory() {
            SecurityManager s = System.getSecurityManager();
            group = (s != null) ? s.getThreadGroup() :
                                  Thread.currentThread().getThreadGroup();
            namePrefix = "pool-" +
                          poolNumber.getAndIncrement() +
                         "-thread-";
        }

        public Thread newThread(Runnable r) {
            Thread t = new Thread(group, r,
                                  namePrefix + threadNumber.getAndIncrement(),
                                  0);
            if (t.isDaemon())
                t.setDaemon(false);
            if (t.getPriority() != Thread.NORM_PRIORITY)
                t.setPriority(Thread.NORM_PRIORITY);
            return t;
        }
    }

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