using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MouseControlModel : MonoBehaviour
{
//旋转最大角度
public int yMinLimit = -20;
public int yMaxLimit = 80;
//旋转速度
public float xSpeed = 250.0f;
public float ySpeed = 120.0f;
//旋转角度
private float x = 0.0f;
private float y = 0.0f;
vo