using UnityEngine;
using UnityEngine.UI;
using System;
using System.Collections;
using System.Data;
using MySql.Data.MySqlClient;
public class Test : MonoBehaviour
{
public Text t;
void Start()
{
string constr = "server=localhost;Database=test;User Id=root;password=root";
//建立连接的语句
//如果是本地数据库server为localhost,不是则输入server的地址
MySqlConnection mycon = new MySqlConnection(constr); //建立连接
mycon.Open();
//查询指令
string selstr = "select zhuansu1 from zhuansubiao where xuelie=1";
MySqlCommand myselect = new MySqlCommand(selstr, mycon);
DataSet ds = new DataSet();
try
{
MySqlDataAdapter da = new MySqlDataAdapter(selstr, mycon);
da.Fill(ds);
t.text=ds.Tables[0].Rows[0][0].ToString();
Debug.Log("Query success!"+ t.text);
print(ds.Tables[0].Rows[0][0]);
}
catch (Exception ee)
{
throw new Exception("SQL: " + selstr + "\n" + ee.Message.ToString());
}
mycon.Close(); //关闭连接
}
}