#pragma once
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);
void DisplayBoard(char board[ROWS][COLS], int row, int col);
void SetMine(char board[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
#define _CRT_SECURE_NO_WARNINGS
#include"game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set) {
int i = 0;
int j = 0;
for (i = 0; i < ROWS; i++) {
for (j = 0; j < COLS; j++) {
board[i][j] = set;
}
}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col) {
int i = 0;
int j = 0;
printf("------扫雷游戏------\n");
for (j = 0; j <= col; j++) {
printf("%d ", j);
}
printf("\n");
for (i = 1; i <= row; i++) {
printf("%d ", i);
for (j = 1; j <= col; j++) {
printf("%c ", board[i][j]);
}
printf("\n");
}
printf("------扫雷游戏------\n");
}
void SetMine(char board[ROWS][COLS], int row, int col) {
int count = EASY_COUNT;
while (count) {
int x = rand() % row + 1;
int y = rand() % col + 1;
if (board[x][y] == '0') {
board[x][y] = '1';
count--;
}
}
}
int get_mine_count(char board[ROWS][COLS], int x, int y) {
return board[x - 1][y - 1] + board[x - 1][y] + board[x - 1][y + 1] +
board[x][y - 1] + board[x][y + 1] +
board[x + 1][y - 1] + board[x + 1][y] + board[x + 1][y + 1] - 8 * '0';
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col) {
int x = 0;
int y = 0;
int win = 0;
while (win<row*col- EASY_COUNT) {
printf("请输入要排查的坐标:>");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col) {
if (show[x][y] != '*') {
printf("已排查\n");
}
else {
if (mine[x][y] == '1') {
printf("很遗憾,爆炸\n");
DisplayBoard(mine, ROW, COL);
break;
}
else {
win++;
//统计x,y周围几个雷
int count = get_mine_count(mine, x, y);
show[x][y] = count + '0';//转换成数字字符
DisplayBoard(show, ROW, COL);
}
}
}
else {
printf("输入的坐标非法,请重新输入\n");
}
}
if (win == row * col - EASY_COUNT) {
printf("恭喜你,排雷成功\n");
DisplayBoard(mine, ROW, COL);
}
}
#define _CRT_SECURE_NO_WARNINGS
#include"game.h"
void menu() {
printf("**************************\n");
printf("**** 1.play 0.exit ****\n");
printf("**************************\n");
}
void game() {
char mine[ROWS][COLS] = { 0 };//存放布置好的雷的信息
char show[ROWS][COLS] = { 0 };//存放排查出的雷的信息
//初始化数组的内容为指定的内容
InitBoard(mine, ROWS, COLS, '0');
InitBoard(show, ROWS, COLS, '*');
//设置雷
SetMine(mine, ROW, COL);
//DisplayBoard(mine, ROW, COL);
DisplayBoard(show, ROW, COL);
//排查雷
FindMine(mine, show, ROW, COL);
}
int main() {
int input = 0;
//设置随机数的生成起点
srand((unsigned int)time(NULL));
do {
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input) {
case 1:
printf("扫雷\n");
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误\n");
break;
}
} while (input);
return 0;
}