扫雷基本功能

#pragma once
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);
void DisplayBoard(char board[ROWS][COLS], int row, int col);
void SetMine(char board[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
#define _CRT_SECURE_NO_WARNINGS
#include"game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set) {
	int i = 0;
	int j = 0;
	for (i = 0; i < ROWS; i++) {
		for (j = 0; j < COLS; j++) {
			board[i][j] = set;
		}
	}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col) {
	int i = 0;
	int j = 0;
	printf("------扫雷游戏------\n");
	for (j = 0; j <= col; j++) {
		printf("%d ", j);
	}
	printf("\n");
	for (i = 1; i <= row; i++) {
		printf("%d ", i);
		for (j = 1; j <= col; j++) {
			printf("%c ", board[i][j]);
		}
		printf("\n");
	}
	printf("------扫雷游戏------\n");
}
void SetMine(char board[ROWS][COLS], int row, int col) {
	int count = EASY_COUNT;
	while (count) {
		int x = rand() % row + 1;
		int y = rand() % col + 1;
		if (board[x][y] == '0') {
			board[x][y] = '1';
			count--;
		}
	}
}
int get_mine_count(char board[ROWS][COLS], int x, int y) {
	return board[x - 1][y - 1] + board[x - 1][y] + board[x - 1][y + 1] + 
		board[x][y - 1] + board[x][y + 1] + 
		board[x + 1][y - 1] + board[x + 1][y] + board[x + 1][y + 1] - 8 * '0';
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col) {
	int x = 0;
	int y = 0;
	int win = 0;
	while (win<row*col- EASY_COUNT) {
		printf("请输入要排查的坐标:>");
		scanf("%d%d", &x, &y);
		if (x >= 1 && x <= row && y >= 1 && y <= col) {
			if (show[x][y] != '*') {
				printf("已排查\n");
			}
			else {
				if (mine[x][y] == '1') {
					printf("很遗憾,爆炸\n");
					DisplayBoard(mine, ROW, COL);
					break;
				}
				else {
					win++;
					//统计x,y周围几个雷
					int count = get_mine_count(mine, x, y);
					show[x][y] = count + '0';//转换成数字字符
					DisplayBoard(show, ROW, COL);
				}
			} 
		}
		else {
			printf("输入的坐标非法,请重新输入\n");
		}
	}
	if (win == row * col - EASY_COUNT) {
		printf("恭喜你,排雷成功\n");
		DisplayBoard(mine, ROW, COL);
	}
}
#define _CRT_SECURE_NO_WARNINGS
#include"game.h"

void menu() {
	printf("**************************\n");
	printf("****  1.play  0.exit  ****\n");
	printf("**************************\n");
}
void game() {
	char mine[ROWS][COLS] = { 0 };//存放布置好的雷的信息
	char show[ROWS][COLS] = { 0 };//存放排查出的雷的信息
	//初始化数组的内容为指定的内容
	InitBoard(mine, ROWS, COLS, '0');
	InitBoard(show, ROWS, COLS, '*');
	//设置雷
	SetMine(mine, ROW, COL);
	//DisplayBoard(mine, ROW, COL);
	DisplayBoard(show, ROW, COL);
	//排查雷
	FindMine(mine, show, ROW, COL);
}
int main() {
	int input = 0;
	//设置随机数的生成起点
	srand((unsigned int)time(NULL));
	do {
		menu();
		printf("请选择:>");
		scanf("%d", &input);
		switch (input) {
		case 1:
			printf("扫雷\n");
			game();
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("选择错误\n");
			break;
		}
	} while (input);
	return 0;

}

 

 

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