//test.c
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
void menu() {
printf("**************************\n");
printf("**** 1.play 0.exit ****\n");
printf("**************************\n");
}
void game() {
char ret = 0;
char board[ROW][COL] = { 0 };
InitBoard(board, ROW, COL);
DisplayBoard(board, ROW, COL);
while (1) {
PlayerMove(board, ROW, COL);
//判断输赢
ret = IsWin(board, ROW, COL);
if (ret != 'C') {
break;
}
DisplayBoard(board, ROW, COL);
ComputerMove(board, ROW, COL);
//判断输赢
ret = IsWin(board, ROW, COL);
if (ret != 'C') {
break;
}
DisplayBoard(board, ROW, COL);
}
if (ret == '*') {
printf("玩家赢\n");
}
else if (ret == '#') {
printf("电脑赢\n");
}
else {
printf("平局\n");
}
DisplayBoard(board, ROW, COL);
}
void main() {
srand((unsigned int)time(NULL));//设置随机数的生成起点
int input = 0;
do {
menu();
printf("请选择:");
scanf("%d", &input);
switch (input) {
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选则错误\n");
break;
}
} while (input);
return 0;
}
//gane.h
#pragma once
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 3
#define COL 3
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);
//电脑下棋,空白随机
void ComputerMove(char board[ROW][COL], int row, int col);
//玩家赢 - '*'
//电脑赢 - '#'
//平局 - 'Q'
//继续 - 'C'
char IsWin(char board[ROW][COL], int row, int col);
//game.c
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
void InitBoard(char board[ROW][COL], int row, int col) {
int i = 0;
int j = 0;
for (i = 0; i < row; i++) {
for (j = 0; j < col; j++) {
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col) {
int i = 0;
for (i = 0; i < row; i++) {
//打印数据
//printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
//打印分隔符
int j = 0;
for (j = 0; j < col; j++) {
printf(" %c ", board[i][j]);
if (j < col - 1) {
printf("|");
}
}
printf("\n");
if (i < row - 1) {
//printf("---|---|---\n");
int j = 0;
for (j = 0; j < col; j++) {
printf("---");
if (j < col - 1) {
printf("|");
}
}
printf("\n");
}
}
}
void PlayerMove(char board[ROW][COL], int row, int col) {
int x;
int y;
printf("玩家下棋:>\n");
while (1) {
printf("请输入坐标:>\n");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col) {
if (board[x - 1][y - 1] == ' ') {
board[x - 1][y - 1] = '*';
break;
}
else {
printf("请选择其他位置:>\n");
}
}
else {
printf("坐标非法,重新输入:>\n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col) {
printf("电脑下棋:>\n");
int x;
int y;
while (1) {
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ') {
board[x][y] = '#';
break;
}
}
}
int IsFull(char board[ROW][COL], int row, int col) {
int i = 0;
int j = 0;
for (i = 0; i < row; i++) {
for (j = 0; j < col; j++) {
if (board[i][j] == ' ') {
return 0;
}
}
}
return 1;
}
char IsWin(char board[ROW][COL], int row, int col) {
//行
int i = 0;
for (i = 0; i < row; i++) {
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ') {
return board[i][1];
}
}
//列
int j = 0;
for (j = 0; j < col; j++) {
if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[1][j] != ' ') {
return board[1][j];
}
}
//对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ') {
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ') {
return board[1][1];
}
//没人赢
if (IsFull(board, row, col)) {
return 'Q';
}
return 'C';
}