鹏哥三子棋

 

//test.c
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
void menu() {
	printf("**************************\n");
	printf("****  1.play  0.exit  ****\n");
	printf("**************************\n");
}
void game() {
	char ret = 0;
	char board[ROW][COL] = { 0 };
	InitBoard(board, ROW, COL);
	DisplayBoard(board, ROW, COL);
	while (1) {
		PlayerMove(board, ROW, COL);
		//判断输赢
		ret = IsWin(board, ROW, COL);
		if (ret != 'C') {
			break;
		}
		DisplayBoard(board, ROW, COL);
		ComputerMove(board, ROW, COL);
		//判断输赢
		ret = IsWin(board, ROW, COL);
		if (ret != 'C') {
			break;
		}
		DisplayBoard(board, ROW, COL);

	}
	if (ret == '*') {
		printf("玩家赢\n");
	}
	else if (ret == '#') {
		printf("电脑赢\n");
	}
	else {
		printf("平局\n");
	}
	DisplayBoard(board, ROW, COL);
}
void main() {
	srand((unsigned int)time(NULL));//设置随机数的生成起点
	int input = 0;
	do {
		menu();
		printf("请选择:");
		scanf("%d", &input);
		switch (input) {
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("选则错误\n");
			break;
		}
	} while (input);
	return 0;
}
//gane.h
#pragma once
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 3
#define COL 3
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);

//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);

//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);

//电脑下棋,空白随机
void ComputerMove(char board[ROW][COL], int row, int col);

//玩家赢 - '*'
//电脑赢 - '#'
//平局 - 'Q'
//继续 - 'C'
char IsWin(char board[ROW][COL], int row, int col);
//game.c
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
void InitBoard(char board[ROW][COL], int row, int col) {
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++) {
		for (j = 0; j < col; j++) {
			board[i][j] = ' ';
		}
	}
}

void DisplayBoard(char board[ROW][COL], int row, int col) {
	int i = 0;
	for (i = 0; i < row; i++) {
		//打印数据
		//printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
		//打印分隔符
		int j = 0;
		for (j = 0; j < col; j++) {
			printf(" %c ", board[i][j]);
			if (j < col - 1) {
				printf("|");
			}
		}
		printf("\n");
		if (i < row - 1) {
			//printf("---|---|---\n");
			int j = 0;
			for (j = 0; j < col; j++) {
				printf("---");
				if (j < col - 1) {
					printf("|");
				}
			}
			printf("\n");
		}
	}
}

void PlayerMove(char board[ROW][COL], int row, int col) {
	int x;
	int y;
	printf("玩家下棋:>\n");
	
	while (1) {
		printf("请输入坐标:>\n");
		scanf("%d %d", &x, &y);
		if (x >= 1 && x <= row && y >= 1 && y <= col) {
			if (board[x - 1][y - 1] == ' ') {
				board[x - 1][y - 1] = '*';
				break;
			}
			else {
				printf("请选择其他位置:>\n");
			}
		}
		else {
			printf("坐标非法,重新输入:>\n");
		}
	}

}

void ComputerMove(char board[ROW][COL], int row, int col) {
	printf("电脑下棋:>\n");
	int x;
	int y;
	while (1) {
		x = rand() % row;
		y = rand() % col;
		if (board[x][y] == ' ') {
			board[x][y] = '#';
			break;
		}
	}
	
}

int IsFull(char board[ROW][COL], int row, int col) {
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++) {
		for (j = 0; j < col; j++) {
			if (board[i][j] == ' ') {
				return 0;
			}
		}
	}
	return 1;
}
char IsWin(char board[ROW][COL], int row, int col) {
	//行
	int i = 0;
	for (i = 0; i < row; i++) {
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ') {
			return board[i][1];
		}
	}
	//列
	int j = 0;
	for (j = 0; j < col; j++) {
		if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[1][j] != ' ') {
			return board[1][j];
		}
	}
	//对角线
	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ') {
		return board[1][1];
	}
	if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ') {
		return board[1][1];
	}
	//没人赢
	if (IsFull(board, row, col)) {
		return 'Q';
	}
	return 'C';
}

 

 

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