Problem F. Grab The Tree HDU - 6324(思维+博弈)

本文探讨了一款基于树形结构的游戏策略问题,玩家Q和T在树上选取节点,通过异或运算决定胜负。文章揭示了最优策略下游戏结果的预测方法,即通过总异或和来判断胜者或平局。

Problem F. Grab The Tree HDU - 6324

Little Q and Little T are playing a game on a tree. There are n vertices on the tree, labeled by 1,2,…,n, connected by n−1 bidirectional edges. The i-th vertex has the value of wi.
In this game, Little Q needs to grab some vertices on the tree. He can select any number of vertices to grab, but he is not allowed to grab both vertices that are adjacent on the tree. That is, if there is an edge between x and y, he can’t grab both x and y
. After Q’s move, Little T will grab all of the rest vertices. So when the game finishes, every vertex will be occupied by either Q or T.
The final score of each player is the bitwise XOR sum of his choosen vertices’ value. The one who has the higher score will win the game. It is also possible for the game to end in a draw. Assume they all will play optimally, please write a program to predict the result.
Input
The first line of the input contains an integer T(1≤T≤20), denoting the number of test cases.
In each test case, there is one integer n(1≤n≤100000) in the first line, denoting the number of vertices.
In the next line, there are n integers w1,w2,…,wn(1≤wi≤109), denoting the value of each vertex.
For the next n−1 lines, each line contains two integers u and v, denoting a bidirectional edge between vertex u and v
.
Output
For each test case, print a single line containing a word, denoting the result. If Q wins, please print Q. If T wins, please print T. And if the game ends in a draw, please print D.
Sample Input

1
3
2 2 2
1 2
1 3

Sample Output

Q
题意:

在一棵树上有n个点,每个点有一个值,Q先取几个点,但是这些点不能相邻,也就是不能有连边,将这些点值异或得到一个值,剩下的点给T,他再异或得到一个值,谁大谁赢,否则平局。

分析:

这道题当时一看感觉是树形dp的模型。。(太丢人了),就瞎jb写,结果错了,改了改最后又和异或和判断一下阴差阳错就对了,但是赛后发现。。其实和上面写的dfs毫无关系,A完全是因为我们多了那个判断。。。。

如果所有点的异或和sum=0,那么无论Q怎么取得到的异或和,剩下的部分和Q的值一异或,最终结果一定为0,那么既然总的异或和为0,那么说明一定两个数相等,故一定平局。

如果sum != 0,那么我们考虑sum值最高位的1,既然最高位那个地方为1,说明n个点中,一定有奇数个点这个位为1,因为如果偶数个点这个位异或后肯定为0了,所以Q只需要只拿一个点,这一位为1,就可以赢,因为剩下的点异或后这一位肯定变成0了,一定比那一个数小。

所以要么平局要么Q赢

code:

#include <bits/stdc++.h>
using namespace std;
const int maxn = 2e5+100;
int t,n,sum = 0;
int main(){
    scanf("%d",&t);
    while(t--){
        scanf("%d",&n);
        int temp;
        sum = 0;
        for(int i = 1; i <= n; i++){
            scanf("%d",&temp);
            sum ^= temp;
        }
        int v,u;
        for(int i = 1; i < n; i++){
            scanf("%d%d",&v,&u);
        }
        if(sum == 0) printf("D\n");
        else printf("Q\n");
    }
    return 0;
}
[General] ; --------------------------------------------------------- GENERAL SETTINGS --- ; --- The number of available cameras. ; find all available cameras NumberOfCameras = -1 ; --- The path and filename of the Logfile. ;LogFileName = ; --- Set the requested buffer mode. ;ImageBufferMode = ; --- A more verbose logging. ;Verbose = ; --- Detection of corrupted images. ;ImageCheckMode = ; -------------------------------------------------- CAMERA DEFAULT SETTINGS --- ; --- Begin of ROI in vertical direction. ;ImageTop = ; --- Begin of ROI in horizontal direction. ImageLeft = 152 ; --- Width of ROI (in pixel). ImageWidth = 1632 ; --- Height of ROI (in pixel). ;ImageHeight = ; --- Manual shutter control available. ;ShutterAvailable = ; --- Interlaced video mode used by camera. ;Deinterlace = ; --- Time to wait until image grab will stop (in ms). GrabTimeout = 4000 ; --- Multichannel images. ;NumberOfChannels = ; --- The maximum allowed number of images for a single image sequence. ;MaxSequenceLength = ; --- The number of images for the current image sequence. ;CurrentSequenceLength = ; --- Delay before a camera is set to present during connection process (in ms). ;PowerOnDelay = ; --- The highest intensity the camera can produce. ;IntensityMax = ; --- The shortest exposure time to allow (in us). ;ShutterTimeMin = ; --- The longest exposure time to allow (in us). ; Should be set in accordance with GrabTimeout, so GrabTimeout can not be exceeded. ShutterTimeMax = 3500000 ; --- Limitate the usage of the bus for a camera (in %). ;Bandwidth = ; --- The exposure time which should be used by the camera (in us). ;ShutterTime = ; --- Increases the image output signal (in dB). ;Gain = ; --- Increases the image brightness. ;Brightness = ; --- Increases the image sharpness. ;Sharpness = ; --- The distance of two pixels of the sensor in horizontal direction. ;PixelPitchX = ; --- The distance of two pixels of the sensor in vertical direction. ;PixelPitchY = ; --- The colour depth. ;ImageBitsPixel = ; --- The image format frame. ;ImageBitsFrame = ; --- Filter 1, 2, ... ;Filter1 = ; --- Manual trigger control. ;TriggerEnable = ; --- Polarity of trigger signal. ;TriggerPolarity = ; --- Trigger mode. ;TriggerMode = ; --- Delay time for the trigger signal (in ms). ;TriggerDelay = ; --- Trigger source. ;TriggerSource = ; --- Strobe output. ;StrobeEnable = ; --- Strobe to shutter synchronization (auto/manual). ;StrobeMode = ; --- Polarity of strobe trigger signal. ;StrobePolarity = ; --- Length of the delay time before an active impulse (in us). ;StrobeDelay = ; --- Length of the active impulse (in us). ;StrobeDuration = ; --- Output pin for strobe trigger signal. ;StrobePin = ; --- Specifies the source of the signal that sets the strobe output. ;StrobeSource = ; make sure to disable binning (does not work on all cameras) ;Binning = 1 ; let cameras run free for better performance TriggerEnable = 0 ; configure some frame rate range defaults (max rate can not be queried from camera easily) FixedFrameRateMin_Hz = 1.0 FixedFrameRateMax_Hz = 300.0 FixedFrameRate_Hz = 100 FixedFrameRateEnable = 0 [Camera 1] ; ------------------------------------------------- CAMERA SPECIFIC SETTINGS --- ; --- Pre-processing technique to combine a cluster of pixels into a single one (2 = 2x2 pixels into one) ;Binning = 2 ; --- The serial number of the camera module. ;ID = ; --- OEM Grabber configuration file. ;GrabberInitFile = ; --- Pylon internal priorities, see SDK documentation ;GrabLoopThreadPriority = 15 ;InternalGrabEngineThreadPriority = 25 ; --- EXPERIMENTAL: Get exposure time from grab result chunk data. Does not seem to change the value however. ;MeasureExactExposureTime = 1 ; --- Enable warning in case images were skipped (e.g. in case of external trigger or free-running mode) ;WarnOnSkippedImages = 1 ; --- Set a fixed timeout for WaitForFrameTriggerReady: 200 ms was the default value until version 3.1.0. ; --- Since version 3.1.1, GrabTimeout (default: 4000 ms) is used instead but may be overwritten here. ;WaitForFrameTriggerReadyTimeout_ms = 200 ; --- Increase the frame buffer queue size to avoid skipping images during short load peaks ;ImageQueueSize = 1 ; --- Can disable usage of "SensorReadoutMode = Fast", which is automatically set by default when the full sensor width is used ; OptimizeSensorReadoutMode = 0
最新发布
09-14
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