pc_network_thread中的数据(消息)链表,从BaseChannel::SendPacket中发送到pc_network_thread中:
在这里BaseChannel::SendPacket由pc_network_thread调用;
之前有PacerThread调用;
bool BaseChannel::SendPacket(bool rtcp,
rtc::CopyOnWriteBuffer* packet,const rtc::PacketOptions& options) {
// SendPacket gets called from MediaEngine, on a pacer or an encoder thread.
// If the thread is not our network thread, we will post to our network
// so that the real work happens on our network. This avoids us having to
// synchronize access