#include <iostream>
using namespace std;
class Shape
{
public:
virtual float area() const=0;// {return 0.0;}
};
class Circle:public Shape
{
public:
virtual float area() const;
Circle(double r1):r(r1){}
protected:
double r;
};
class Rectangle:public Shape
{
public:
virtual float area() const;
Rectangle(double L1,double L2):l1(L1),l2(L2){}
protected:
double l1,l2;
};
class Triangle:public Shape
{
public:
virtual float area() const;
Triangle(double l1,double h1):l(l1),h(h1){}
protected:
double l,h;
};
float Circle::area()const
{
return 3.14*r*r;
}
float Rectangle::area()const
{
return l1*l2;
}
float Triangle::area()const
{
return (l*h)/2;
}
int main()
{
Circle c1(12.6),c2(4.9); //建立Circle类对象c1,c2,参数为圆半径
Rectangle r1(4.5,8.4),r2(5.0,2.5); //建立Rectangle类对象r1,r2,参数为矩形长、宽
Triangle t1(4.5,8.4),t2(3.4,2.8); //建立Triangle类对象t1,t2,参数为三角形底边长与高
Shape *pt[6]={&c1,&c2,&r1,&r2,&t1,&t2}; //定义基类指针数组pt,各元素指向一个派生类对象
double areas=0.0; //areas为总面积
for(int i=0; i<6; i++)
{
areas=areas+pt[i]->area();
}
cout<<"totol of all areas="<<areas<<endl; //输出总面积
system("pause");
return 0;
}
感悟:1.将自己做的和老师的一比才知道,自己在定义变量时用的符号有问题,自己能看懂,别人就不一定看懂,如h和height.
2.不要忘了写构造函数啊。。。