public class DestroyMesh : MonoBehaviour
{
[ContextMenu("StartDestroyMesh")]
public void StartDestroyMesh()
{
MeshCollider[] mr = this.transform.GetComponentsInChildren<MeshCollider>();
for (int i = 0; i < mr.Length; i++)
{
DestroyImmediate(mr[i]);
}
}
private void Start()
{
StartDestroyMesh();
}
}