public class UnityHelper : MonoBehaviour {
/// <summary>
/// 查找子节点对象
/// 内部使用“递归算法”
/// </summary>
/// <param name="goParent">父对象</param>
/// <param name="chiildName">查找的子对象名称</param>
/// <returns></returns>
public static Transform FindTheChildNode(GameObject goParent,string chiildName)
{
Transform searchTrans = null; //查找结果
searchTrans=goParent.transform.Find(chiildName);
if (searchTrans==null)
{
foreach (Transform trans in goParent.transform)
{
searchTrans=FindTheChildNode(trans.gameObject, chiildName);
if (searchTrans!=null)
{
return searchTrans;
}
}