
#include <stdio.h>
#include <stdlib.h>
#include <malloc.h>
#include <stdbool.h>
typedef struct Node
{
int data;
struct Node * pNext;
}NODE,*PNODE;
typedef struct stack
{
PNODE pTop;
PNODE pBottom;
}STACK,*PSTACK;
void init(PSTACK);
void push(PSTACK,int);
void traverse(PSTACK);
bool pop(PSTACK pS,int *pVal);
void clear(PSTACK);
int main()
{
STACK S;
init(&S);
push(&S,1);
push(&S,2);
push(&S,3);
push(&S,4);
push(&S,5);
traverse(&S);
clear(&S);
traverse(&S);
int val;
if(pop(&S,&val))
printf("出栈成功,出栈元素是:%d\n",val);
else
printf("出栈失败\n");
traverse(&S);
return 0;
}
void init(PSTACK pS)
{
pS->pTop = (PNODE)malloc(sizeof(NODE));
if( NULL == pS->pTop)
{
printf("动态内存分配失败!\n");
}else
{
pS->pBottom = pS->pTop;
pS->pBottom->pNext = NULL;
}
return;
}
void push(PSTACK pS,int val)
{
PNODE pNew = (PNODE)malloc(sizeof(PNODE));
pNew->data = val;
pNew->pNext = pS->pTop;
pS->pTop = pNew;
return;
}
void traverse(PSTACK pS)
{
PNODE p = pS->pTop;
while( p != pS->pBottom){
printf("%d\n",p->data);
p = p->pNext;
}
return;
}
bool empty(PSTACK pS)
{
if(pS->pTop == pS->pBottom)
return true;
else
return false;
}
bool pop(PSTACK pS,int *pVal)
{
if(empty(pS))
return false;
else
{
PNODE p = pS->pTop;
*pVal = p->data;
pS->pTop = p->pNext;
free(p);
p = NULL;
return true;
}
}
void clear(PSTACK pS)
{
if(empty(pS))
{
return;
}
else
{
PNODE p = pS->pTop;
PNODE q = NULL;
while(p!=pS->pBottom){
q = p->pNext;
free(p);
p = q;
}
pS->pTop = pS->pBottom;
return;
}
}